Re: [Treejumps] Super Mushroom
Tree,
I know how to pack a regular mushroom as do most BASE jumpers. I personally use the regular mushroom on about half of my jumps. The Super Mushroom is an advanced PC pack job designed to reduce the risk of a hesitation which does happen sometimes with a regular mushroom. I have almost gone-in more than once due to a regular mushroom hesitating. This has happened going stowed and handheld.
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I was suggesting that Jonny's method seemed drawn out, complicated, and resulted in an equal or lesser outcome of the standard pack job.
It does indeed take more effort to pack a Super Mushroom and it may seem complicated to some. Based on my experience with the Super Mushroom (which is many years and hundreds of jumps using it) I totally disagree with Trees speculative opinion about the results. I consider the Super Mushroom to be more reliable than the regular mushroom on low jumps (under 400 feet).
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I agree taht your (the standard method) takes a minute and has proven to work well.
Tree you are confused. Gardner was not talking about the standard method. He was talking about a different way to pack a Super Mushroom. Furthermore, the regular mushroom (standard method) has proven to hesitate occasionally.
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I don't think Utah's method would open any slower, but would certainly open no faster.
You are basing your comments on pure speculation.
Based on the experience I have with the Super Mushroom, it is my opinion that it opens a little quicker than the regular mushroom normally does. However, for me the primary benefit is that the Super Mushroom has proven to me that it does not have a tendency to occasionally hesitate like the regular mushroom does. Out of hundreds of jumps using the Super Mushroom (the way I pack it), I have never had a hesitation. Instead I have had consistent very quick PC inflations.
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All stowed PCs can hesitate. An extended centerline would seem to reduce the possibility. The worst method I've seen is the burrito. If you absolutely can't afford a hesitation, go hand held.
Aside from how the PC is thrown, I think hesitations happen because of the way the PC is packed. Not whether it is stowed or handheld. Keep in mind that a typical handheld regular mushroom is packed different than a typical stowed regular mushroom (for example: the mesh s-folds are shorter). I personally have more confidence in the handheld version of the regular mushroom than I do with the stowed version of the regular mushroom. However, I have experienced hesitations with both.
I consider the Super Mushroom to be the most reliable and consistently quick-opening PC pack-job that I know of. I have more confidence in my PC going stowed with the Super Mushroom than I do going handheld with a regular mushroom. I do like going handheld too because it gives me more freedom of how I can throw it.
Just keep in mind that when you jump with a regular mushroom, the center-line is not extended. While packing, it starts out being extended, and then it is s-folded with the mesh. When thrown it still has to unfold the s-folds before you get center-line extension. In my opinion it is the s-folded collapsed mesh that causes the occasional hesitation.
The Super Mushroom was designed to get the PC to expand open quicker and reliably. When thrown, the gathered seam begins to expand open immediately. Likewise the center-line extends instantaneously.