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Jumpapel or not?
I were wondring how to find out if a B is jump apel.Whith out going up or having a laser ranger.How many stores would it take to preform?I know that there are differens in the hights of stores,but im not willing to go that low so it makes that much a differens.
how many stores would it normaly take to get 200plus ft?
Thanks
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Re: [Faber] Jumpapel or not?
check out some of the Skyscraper websites - some how very comprehensive databases.


Be Safe.......... be craning your neck and saying "should be ok"


Wink
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Re: [Mac266] Jumpapel or not?
Thanks,but these buildings arent that high.They are about 15-30 stores.But i also would like to know like a kind of rule to follow.You know if its this that high just forget about it.So i just have to control at the top(alti-whatc) to bee sure that im high enouf.
but thanks,ill look at thouse web.
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Re: [Faber] Jumpapel or not?
Whether a low object is jumpable is largely going to depend on the landing area. Assuming ideal landings (straight flight into an unobstructed area), I'd say that something around 20 stories should begin to approach a jumpable altitude.

The stories on buildings vary in height. In the U.S., I generally approximate 10 feet (3m or so) per floor. However, the floor heights are different for office, residential and industrial buildings, so this is only an approximation. I know one 33 story building that lasers 491 ft, and one 23 story building that lasered just under 200 ft.

In the U.S. (it's probably different where you are), a good rule of thumb is "if it has lights, it's worth a look". If you see aircraft anti-collision warning lights (here they are red, either solid or blinking), then it's probably worth checking out.
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Re: [Faber] Jumpapel or not?
Check out a World Almanac. They have a section called "Notable Tall Buildings" which gives heights of all major buildings in every city in the world.

-BASE 460
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Re: [Faber] Jumpapel or not?
there are several sites that list most buildings from 60ft upward in most major cities in the world....also list proposed and in progress buildings.... dont have the URL's here so will PM them when i get back at work............


Be Safe................ be trawling the net for every available resource when busted up!!!!! Wink


Sly
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Re: [Faber] Jumpapel or not?
In reply to:
I were wondring how to find out if a B is jump apel.Whith out going up or having a laser ranger.How many stores would it take to preform?I know that there are differens in the hights of stores,but im not willing to go that low so it makes that much a differens.
how many stores would it normaly take to get 200plus ft?
Thanks

This is not an easy question...
Some buildings are 8 foot stories, and some are 15 foot stories. Not to mention obsticles on the ground that can require more height.

Maybe you should be looking on BLiNC for more advanced topics like this. This is not a newbie question at all.
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Re: [TomAiello] Jumpapel or not?
First thanks to all
In reply to:
Whether a low object is jumpable is largely going to depend on the landing area. Assuming ideal landings (straight flight into an unobstructed area), I'd say that something around 20 stories should begin to approach a jumpable altitude.

The stories on buildings vary in height. In the U.S., I generally approximate 10 feet (3m or so) per floor. However, the floor heights are different for office, residential and industrial buildings, so this is only an approximation. I know one 33 story building that lasers 491 ft, and one 23 story building that lasered just under 200 ft.
That were precise what i were looking afther.
I know that there are different high at different stories.And will be aware of that.
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Re: [Faber] Jumpapel or not?
This recently got me. I just did a new building Thursday. I've seen the thing for 4 years and never did I think it could be jumped (granted I've only been into BASE for 2 years). It has an ok landing area but was 17 stories. I always figured it to be 170 ft at the most.

Turned out it was 240 feet, and boy was it fun :)
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Re: [TomAiello] Jumpapel or not?
In reply to:
Whether a low object is jumpable is largely going to depend on the landing area. Assuming ideal landings (straight flight into an unobstructed area), I'd say that something around 20 stories should begin to approach a jumpable altitude.

Bah.

Landing areas are totally over-rated. A better policy is "jump first, work it out under canopy." It is a little-known fact that steep talus, tress, and even moving cars are actually landing areas in disguise. The trick is to "think outside the box" when it comes to BASE.

In the same vein, a good strong wind is also helpful since it can carry you to better "landing areas" really fast. Hooray for wind!

Now climbing back into the aforementioned box. .

Peace,

D-d0g
ddog@wrinko.com
www.wrinko.com