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BASE Technical

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BASE specific gear
I was wondering the other day, actually what parts of base gear has been developed specifically for base jumping? I mean, tail pockets, different sliders, multi, vents in canopies etc. all have been in skydiving already, if not exactly the same, than the principal of operation. And canopies are (with some changes) basically reinforced reserves.

Two things from top of my head are tailgates and LR toggles. And UL fabric (??)

Just as a loose discussion
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Re: [skow] BASE specific gear
The logo panels on the side of the canopy.

That's about the only thing I can think of that's truly base specific. Every thing else is really just marketing and hype.

Lee
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Re: [RiggerLee] BASE specific gear
RiggerLee wrote:
The logo panels on the side of the canopy.
plus 1000!!!!!!
TCs
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Re: [base283] BASE specific gear
One of my favorite canopies is a RAVEN, a reserve, I've jumped it SD 300ft jump to terminal, to ski BASE no prob. I'd say look at the containers and bottomless corners as differences, I haven't seen hardly any changes in tech, maybe also the through loop on containers.
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Re: [skow] BASE specific gear
What about tracking suits? Outside mounted toggles? Wingsuit cutaway wings? Reinforcement tape or vents on pilot chutes? Stash bags?
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Re: [Bealio] BASE specific gear
I may be wrong, but I think tracking suits were invented for skydiving first? Cutaway in WS are (almost) as useful in skydiving as they are in base, and I think those were also present before people started WS base.

stash bags are just much thinner skydiving gear bags, with no pockets
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Re: [skow] BASE specific gear
the line mod as well. "LRT mod" whatever you want to call it.
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Re: [skow] BASE specific gear
I argue stash bags are base specific. The intended function to carry gear and then be small enough to wear under clothing or in the back pad of a rig is much different than a skydiving gear bag which is just designed to hold you gear. Id say skydiving gear bags are much closer to a purpose build suit case than a base stash bag.
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Re: [hjumper33] BASE specific gear
Sure, but the idea to carry the gear is quite old. Just like base logbooks vs skydiving logbooks etc.
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Re: [RiggerLee] BASE specific gear
velcro container closure...
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Re: [skow] BASE specific gear
What about the different PC styles? Patch, internal handles, floating handles, etc.

These may have been used in skydiving first, but I haven't been around long enough to know.
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Re: [skow] BASE specific gear
OSP slat system
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Re: [skow] BASE specific gear
L/D Magic


LDMagic.jpg
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Re: [yuri_base] BASE specific gear
ohh.. an iphone?!? looking at your avatar i thought it was a pineapple lol
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Re: [sky12345] BASE specific gear
52 inch pilot chutes?
WS base pouches on vampires, etc?
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Re: [TransientCW] BASE specific gear
2-pin bridles?
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Re: [skow] BASE specific gear
a whole different set of D bags
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Re: [wasatchrider] BASE specific gear
wasatchrider wrote:
a whole different set of D bags

Lol.
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Re: [c_dog] BASE specific gear
Velcro closure: Skydiving. Booth built a reserve that closed totally with Velcro. Good design by the way. Wish I had one.

Multi pin containers: Skydiving. How do you think we got started?

Leg pouches for PC: Skydiving. We've put pockets every where. BOC's are just the latest thing. And look at some of the really old belly band style pockets, look an awful lot like a wing suit pocket.

Weird handles: Look at some of the skydiving shit in my closet.


We could go on but I maintain... All you have to do to make something base specific is sew a logo on it with a cool base name like... Troll. Bingo! Base specific gear.

Lee
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Re: [RiggerLee] BASE specific gear
Floating pins and GOPROS!
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Re: [try2live] BASE specific gear
helium balloons
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Re: [sky12345] BASE specific gear
The whole base enviroment isnt the ideal sport to test new gear - wouldnt it make sense if only gear tested to really work well was used in it?
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Re: [Kadde] BASE specific gear
Kadde wrote:
The whole base enviroment isnt the ideal sport to test new gear - wouldnt it make sense if only gear tested to really work well was used in it?

In my case, BASE was the only environment for the first test. I didn't know what to expect from a vane mounted on a long pole. Will it enter a resonance and disintegrate itself in the first blast of air out the airplane door? I didn't want to find out this way. Balloon would be better, but balloon loads are usually packed, and being big and inflexible, I have a hard time getting out of the basket in wingsuit even without a cumbersome attachment. With BASE, no being packed like a sardine in a can, no rush, no people to raise brows "WTF is that??? Is it safe?!", and if it does start going out of control, it'll be more gradual and I can pull after 10s and be far enough from the wall.

The first test did result in a resonance - https://vimeo.com/109283922 - but fortunately, not a destructive one, and the issue was later solved by using a more traditionally looking vane with longer lever arm. Only then I took it to a skydive.
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Re: [Bealio] BASE specific gear
Bealio wrote:
What about tracking suits? Outside mounted toggles? Wingsuit cutaway wings? Reinforcement tape or vents on pilot chutes? Stash bags?

I think reinforcement tape was first used on CRW canopies.
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Re: [yuri_base] BASE specific gear
What exactly are you trying to do there, Yuri?
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Re: [skow] BASE specific gear
Tail gate.
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Re: [try2live] BASE specific gear
Weren't there floating pins on a couple CRW rigs that had Dacron bridles or something like that??
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Re: [CF36] BASE specific gear
Static line take away systems.
Packing clamps
Direct slider control
Deep/shallow brake settings
Slider gate
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Re: [mfnren] BASE specific gear
Ren, this is a flight computer based on iPhone and this idea of using an accelerometer to measure L/D. By its principle, accelerometer axis needs to be aligned with the relative wind, hence the vane and the long pole that extends it into undistorted airflow.

I'm going to write a bit more detail for those who might be interested, since up to this point it's not been widely known yet.

L/D Magic app, with the first accelerometer-based prototypes tested in 2011 and launched to the App Store in 2013, is an app that goes beyond just measuring g1 and g2 as explained in the link above - that would only allow measurement of lift-to-drag ratio, and it would be very noisy by the virtue of dividing one noisy number by another; it actually blends measurements from various sensors via their physics interdependencies and magically synthesizes the internal parameters of the system - flight parameters like lift and drag coefficients, absolute lift and drag forces, horizontal and vertical momentary and sustained airspeeds (even when you're not in sustained flight), and, of course, L/D and GR. To do its magic, it uses the mathematical technique called Kalman Filter, the same as used in inertial navigation systems in missiles, drones, satellites, etc. Its input is noisy measurements from various sensors; "inside" the filter is the physics of the process - differential equations of time evolution of various internal variables describing system state; and its output are these internal variables, smoothed in a statistically optimal way.

L/D Magic can operate in two principally different modes - one is using relative wind and iPhone's accelerometer as described above, the other is using GPS (in which case the vane and the pole are not needed). Each has its pros and cons.

The pro of the former is that it's totally independent of the wind, it only depends on relative wind. So, it solves the biggest issue with GPS-based glide ratio measurement devices - with them, you never know what your true GR relative to air is, let alone what true L/D is. It also solves another problem, inherent to GR: in hunt for better GR you might think that you've found a better body position while in fact you're simply bleeding your speed and trading it for better glide without realizing that you're ever slowly slowing down and inevitably will end up in a "stall". L/D Magic measures true L/D, which is much better indication of the flight regime than the current GR (which you see with your eyes anyway, if you're not 10,000ft above the ground - GR simply shows where your impact point is - the "accuracy trick" we all know from canopy piloting). The con here is that using only accelerometer it cannot reliably measure the speed, because the speed is essentially integrated by Kalman Filter from initial conditions and acceleration measurements, but drifts due to noise adding up in the long run and causing calculated speeds stabilize at wrong values. (To solve this problem, I'm working on a more advanced Kalman Filter that uses not only accelerometer and gyro, but GPS and compass as well.)

This is an example of recorded flight output data processed with Kalman Filter that uses only accelerometer:



The pros of the latter are that you don't need a vane and a pole, you simply put GPS on your helmet (note that the internal GPS in iPhone is not good for our purposes, as I already talked about it here). And it measures speeds more accurately. The cons are, a) it depends on wind being nil (which is rarely a case in skydiving, but more frequent in BASE) - this is because GPS cannot distinguish between ground speed and air speed; and b) it doesn't give as precise L/D as the vane-based models, because GPS measurements are less accurate and the max update rate is only 5-10Hz compared to 100Hz of accelerometer and gyro.

Currently, L/D Magic is compatible with these external GPS units:

- Dual XGPS150A (5Hz) and XGPS160 (10Hz)



- UltiMate GPS (5Hz)


Not released yet, but tested, is the support for Bad Elf GPS Pro (10Hz + logger)


Also (although I haven't tested yet, but have reasons to believe they should work) Bad Elf's GPS's for 30-pin and Lightning ports - like Emprum, they pass data directly to Location Services in iOS and thus should work out the box with pretty much any app using location.



(full disclosure: I'm not affiliated with any of these companies/products other than using their SDK's to enable my app to work with their hardware)

L/D Magic is the culmination of several years of R&D, starting with discovering Wingsuit Equations in 2006, first realizing the idea using RC model airplane data logging hardware (Z-Device) in 2007:


analog L/D Meter in 2010:


and now, we have these powerful computers in our hands, with accelerometer, gyro, magnetometer, GPS, barometer, beautiful screen and wireless sound, capable of running a military-grade Kalman Filter in real time at 100Hz update rate... The future is here. It's magic... pure fucking magic!

Yuri


P.S. If anyone (or knows someone) would be interested in designing and running production of vane mounts for various models of iDevices (iPhones 5 and 6 and iPods 5th gen) and later, Android devices, please drop me a line at ldmagicapp at gmail dot com. (It might be as simple as printing them on a 3D printer.) To get the idea how it looks and works like, see https://vimeo.com/108326309 and https://vimeo.com/108428363. And if anyone uses an external GPS with at least 5Hz update rate, compatible with [nonjailbroken] iPhone running iOS8 or later, and wants to see the support for it added to the app, let me know, too.
Sputnik_2013_08_16.jpg
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Re: [roostnureye] BASE specific gear
Static line take away systems are used in air drops from tail gates.

I think clamps did originate in base but they've become fundamental in rigging as well.

Direct slider control is a crw thing.

I've had up to three break setting on my crw canopy at one time when fucking with my openings.

slider gates are skydiving. We used to use them on highly elliptical canopies to control the break lines.

Lee
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Re: BASE specific gear
The innie-outie thing on wingsuits...thats BASE specific, no?
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Re: [try2live] BASE specific gear
try2live wrote:
Floating pins
- a CRW thing
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Re: [yuri_base] BASE specific gear
Two questions:

1. Have you considered making some sort of custom bluetooth enabled wind vane with all the relevant sensors that would be both more accurate and also not require me to stick my fancy phone out on a giant stick?

2. What sort of glide ratio measurements have you been getting and on what kind of suit? (And I don't mean to start a brand war, I'm more just wandering how an Apache/Aura/VenomPower class suit compares against a Cologo2/Vampire/scorpion class suit).
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Re: [shveddy] BASE specific gear
shveddy wrote:
1. Have you considered making some sort of custom bluetooth enabled wind vane with all the relevant sensors that would be both more accurate and also not require me to stick my fancy phone out on a giant stick?

Yes, the support for bluetooth Pitot tube based on two SensorTags (which, besides pressure sensor, also has accelerometer, gyro and magnetometer) from Texas Instruments is coming. So you only need to mount a much lighter and smaller vane with SensorTags' PCBs, not the whole phone. It can be mounted on a really thin pole, like a thin section of a carbon fiber fishing pole. However, like the phone vane, it's a DIY project - each user needs to make their own. I'm a software only guy. That's why I'm asking around if someone would be interested in [independently] making the hardware stuff.

shveddy wrote:
2. What sort of glide ratio measurements have you been getting and on what kind of suit? (And I don't mean to start a brand war, I'm more just wandering how an Apache/Aura/VenomPower class suit compares against a Cologo2/Vampire/scorpion class suit).

V4, my max L/D in it is 2.75. (GR is not a proper measure of performance, since it can be almost anything (planeouts, flares, wind); L/D has a hard ceiling, nobody in the world with current wingsuits can do better than ~3.1, I believe). I'm 250lbs+, beer belly, 6'1". This value of 2.75 I got not only from L/D Magic, but from multiple estimates using L/D Calculator in Wingsuit Studio as well, so I think it's quite accurate. In my Phantom 1, which I used before V4 for BASE, my max L/D was 2.15.


P.S. L/D Magic should run just fine on iPod Touch, and a used one can be found on ebay in $50-100 range, if you're concerned about mounting an expensive phone on a stick.
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Re: BASE specific gear
I believe the first track pants were invented in Norway to get the fuck away from the wall, no?