Re: [Zebu] Cliff Strike...
Well, the hard push off, or even running exit, is the best way to separate yourself from the object on a SD jump. You would be surprised. We did it all of the time. You could get 50 feet from the cliff. Time enough to recover if you have the altitude.
As for what caused the 180, if you have ever really inspected video of 180's, they happen after the canopy leaves the back. Somewhere right around inflation. My theory was always an unveven pressurization of the three nose cells. If they pressurize early on one side, at line stretch you may see a 180 looking you in the face before line stretch. I don't buy the body position stuff. I've just seen so many bad body positions with normal deployment, even when the jumper is on his back.
Half of the crap about body position is just that, crap, in my mind. Maybe on terminal jumps, but not on SD jumps. Wingsuits leave an incredible turbulent wake.
When BASE began, We originally used a roll pack. That was rolling your canopy up from the tail to the nose, the normal skydiving pack job. It sucked. Then came the side pack, where it is flaked on its side. It was better, but until the PRO pack showed up, it changed everything. Some rigger from Deland came up with it, and before long, everyone was using it. Off heading openings plummeted, as well as mals.
If you really slow down the video frame by frame, you will normally see it go 180 right at line stretch and inflation.
As for recovery, the riser turn causes half of your canopy to stall backwards, and you lose a lot of altitude. If they weren't harder to grab, toggles would be better. You can do anything with toggles that you can with risers. The question is: how fast and accurately can you grab your toggles, stall back from the object, and release one of them to turn you around. I've done the stall back routine off of 350 foot objects, but it ate up most of my altitude. I walked away, though. The only real advantage to risers is that they are easy to grab: you can get your hands on them during inflation without pulling on them or affecting inflation.
I agree that there is much to be said about DBS and slow flying canopies. That is beyond me. I've been out of the game for too long. It sure makes sense to have a canopy that flies with nigh zero forward speed for slider down cliff or building jumps, where collisions mainly happen.
I find it odd that after all of this time, nobody really understands why a competent jumper will have a 180 now and then, and they do. The physics behind the thing. I've heard all kinds of culprits, but I don't believe most of them. They just happen.
I have some old video, but it is on tape. I need to burn it to digital. On one 180, Jean and I watched it happen frame by frame, it inflated off heading at line stretch, and we couldn't come up with any cause.
One thing that has occurred to me is how you toss the pilot chute. If you have a long bridle and toss it to the right, you will get an assymetrical pull on the suspension lines at inflation. I never hear anyone address that. Anyway, 180's happen right at inflation. Better pack jobs reduced 180's big time, and it was similar to our pack jobs and tail pockets. You exposed your center cell in the front, making it likely the first cell to inflate.
edit: Tom does address tossing your pilot chute to the side. If you are looking for symmetry in inflation, the pilot chute pulling from the side is a good place to start looking.
I knew a guy who always tossed it strait forward, like a baseball pitch. I don't remember him having off heading problems, but the sample size was low.