Re: [Lumsden] Are you guys interested in BASE wingsuit games/simulations
Lumsden wrote:
I think it would be a great game, but make sure you make it as realistic as possible. Don’t leave out the 98% of the jump that isn’t flight time. Here are some suggestions.
-packing
-planning
-hiking
-traveling
-dead end job
-tired at dead end job
-climbing
-disappointed family
-running from NPS
-spend life savings
-getting caught by NPS
It would be really cool if you could have a nice story line with it. I’ve provided an example.
Kid exploring on the YouTubes. Sees cool guy flying through holes in mountains. Decides it’s his destiny. Gets 200 Skydives. Does 25 on the potato bridge. Buys wingsuit.
Boom, just created the intro to your game.
Hope this helps!
Thank you for your post, Lumsden! Yeah i would love to focus also on the other stuff, and thats my plan if the first release will be a success. Don't know if i put the disappointed family in too ;) but basically what youre suggesting for the storyline is what i have in mind for quite some time now. I'm also thinking of mixing in some adventure parts for the time you spend at the dropzone etc. To picture some of good and bad sides of entering a new community... being welcomed by some and not so much from others. However, unfortunately we have to make steps and not leaps, were just two faszinated guys with the wish to find a way to do what we love on a professional basis. That means we have to focus on the parts which promise the most funfactor. What we got: Different exit points on the island, its on the player to freely find his own lines, depending on the line it is easy or hard to get much proximity points. the line and ghostdata will be saved for the top 50 and others can compete with that. Optimizing the line, or changing it a bit, or completely making up a new one is the major part. hopefully we can implement some other things, like tracksuits.... maybe...
If the people like the first release(after the beta releases) our plan is to try a bigger project wich goes more into what you are suggesting, maybe it will be a community thing with other enthusiasts or if possible we will hire artists and programmers...
Thanks for your feedback!
Frank Tampere wrote:
Looking nice, I was surprised to see how well you have modeled the jumper. Biggest question for me is, how you control the game? If there would be sensors attached to your body to notice your body/arm/leg positions and controlling your avatar by change of those, THEN I would be more than interested.
Keep working on it.
Oh, and if you would get same for tracking it would be awesome, WS is so last year. ;)
Thanks, it was quite hard to get the character to the point where it is now(i'll have to replace the dummy container though, i think its a lethal design whith that strap going around the container

) the hardest part was the rigging and the animation system, i dont think that has been done before. Its checking the players orientation to the moving direction and to the ground, the speed, and then applying the (hopefully not too bad)pose. additional the coth is simulated and affected by wind.
now that we came up with these systems it will be much easier to implement a tracksuit, because most of the research is done, however making a good animated character is still quite an effort

lets see, cant promise...
i like the idea for controlling with your real bodypose, maybe with a webcam its possible, it sure is with the xbox kinect thing. needs a lot of research though so this definitely wont be in the first release...
Controls will be: Mouse only, Mouse & Keyboard, Keboard only, Gamepad, Joystick... all of them work fine, personally i like the mouse the most, it feels very direct!
Thanks again!