Basejumper.com - archive

General BASE

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Are you guys interested in BASE wingsuit games/simulations
Hi everyone!

Im currently developing a wingsuitgame, take a look at the trailer:
http://www.youtube.com/user/BecomingAt
(its currently the only vid in the channel ;-)

I need some help to get it to the right eyes, so if you know the right people that can bring this to a wider audience, please contact me, or just give them my email:
b e c o m i n g . a t @ g m a i l . c o m
(of course the spaces need to be removed)

Other than that you can support this project by just watching the vid, maybe like it, maybe post a comment, share it with friends and so on...
that alone would help alot.

Other ideas on how i could get this to the people are welcome!
oh and you can visit the facebook page: https://www.facebook.com/becoming.at

feedback of some ws pilots is welcome as well! i've done my best on research and watched probably every ws clip on the net at least twice but thats of course still not the same thing than the real thing. some things are a bit exagerated for the funfactor(i.e. the highest drop is from an antenna on top of that island at 6000m)but other than that the glide ratio should be pretty close to reality. the best feature is imo that everything is physicbased and no values are tweaked in an unrealistic way... still if you see some quirx let me know!

thanks honestly for your time & spread the word,
Peter
(the artist and game designer at the 2guys indie team becoming)

ps.: I have the same thread on dropzone.com i hope you dont mind that little crossposting since this project is nobudget and the game is free2play i hope thats ok ;)
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
no
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Re: [kleggo] Are you guys interested in BASE wingsuit games/simulations
Thanks for making it so clear :)
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
I suppose that's like asking a pilot if he likes to play flight sims.

The game will be for those who do not have the opportunity to fly WS down cliffs... which will be a large target market ;)
Post it in PC game forums and I'm sure you'll get a more positive response.
Well done anyway, the game looks great.
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
I'd download it and play from time to time. Without computer games and silly forums I'd actually have to get work done.
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Re: [dan_inagap] Are you guys interested in BASE wingsuit games/simulations
Hmm, i get what youre sayin, i think youre right, airline pilots surely wont be passionate flightsim players, but hobbypilots on the other hand...
i am getting mixed reactions here, im happy though that i get reactions :)
so far 39% give a clear no, thats much more compared to the dropzone forum.
However, i want to give it a try and see if i can make a game that is interesting for WSpilots too. Im guessing maybe on a rainy day it could be fun, also for people who know the real thing. I'm very happy that some of you guys here came to my facebookpage and offered me feedback and support, that means a lot to me.

I'll take the tip and post on a gamers forum, but the feedback i get from skydivers and the BASE people is of course more important. That brings me to a point that i was told in a PM:
I really would like to pay for the feedback but honestly i cant! By now i didn't earn a cent, and we are working on it a year already, while doing our regular 40 hrs/week jobs. We do what we do, because we like it, thats the only reason, of course i want this project to be successful. However it turns out, the game will be free2play and i hope some of you guys will play it.

Thanks for your open words!
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Michael Schumaker play racing games :-)

Go ahead make a fun game for yourselves (Im sure other also will like). continue looking awsome youtube vdieos. and make the best WS pilot game ever ;-)

Good luck
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Re: [434] Are you guys interested in BASE wingsuit games/simulations
Thanks for the encouragement!
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
I think it would be a great game, but make sure you make it as realistic as possible. Don’t leave out the 98% of the jump that isn’t flight time. Here are some suggestions.

-packing
-planning
-hiking
-traveling
-dead end job
-tired at dead end job
-climbing
-disappointed family
-running from NPS
-spend life savings
-getting caught by NPS

It would be really cool if you could have a nice story line with it. I’ve provided an example.

Kid exploring on the YouTubes. Sees cool guy flying through holes in mountains. Decides it’s his destiny. Gets 200 Skydives. Does 25 on the potato bridge. Buys wingsuit.

Boom, just created the intro to your game.

Hope this helps! Wink
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Looking nice, I was surprised to see how well you have modeled the jumper. Biggest question for me is, how you control the game? If there would be sensors attached to your body to notice your body/arm/leg positions and controlling your avatar by change of those, THEN I would be more than interested.
Keep working on it.
Oh, and if you would get same for tracking it would be awesome, WS is so last year. ;)
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Re: [Lumsden] Are you guys interested in BASE wingsuit games/simulations
Lumsden wrote:
I think it would be a great game, but make sure you make it as realistic as possible. Don’t leave out the 98% of the jump that isn’t flight time. Here are some suggestions.

-packing
-planning
-hiking
-traveling
-dead end job
-tired at dead end job
-climbing
-disappointed family
-running from NPS
-spend life savings
-getting caught by NPS

It would be really cool if you could have a nice story line with it. I’ve provided an example.

Kid exploring on the YouTubes. Sees cool guy flying through holes in mountains. Decides it’s his destiny. Gets 200 Skydives. Does 25 on the potato bridge. Buys wingsuit.

Boom, just created the intro to your game.

Hope this helps! Wink
Thank you for your post, Lumsden! Yeah i would love to focus also on the other stuff, and thats my plan if the first release will be a success. Don't know if i put the disappointed family in too ;) but basically what youre suggesting for the storyline is what i have in mind for quite some time now. I'm also thinking of mixing in some adventure parts for the time you spend at the dropzone etc. To picture some of good and bad sides of entering a new community... being welcomed by some and not so much from others. However, unfortunately we have to make steps and not leaps, were just two faszinated guys with the wish to find a way to do what we love on a professional basis. That means we have to focus on the parts which promise the most funfactor. What we got: Different exit points on the island, its on the player to freely find his own lines, depending on the line it is easy or hard to get much proximity points. the line and ghostdata will be saved for the top 50 and others can compete with that. Optimizing the line, or changing it a bit, or completely making up a new one is the major part. hopefully we can implement some other things, like tracksuits.... maybe...
If the people like the first release(after the beta releases) our plan is to try a bigger project wich goes more into what you are suggesting, maybe it will be a community thing with other enthusiasts or if possible we will hire artists and programmers...

Thanks for your feedback!

Frank Tampere wrote:
Looking nice, I was surprised to see how well you have modeled the jumper. Biggest question for me is, how you control the game? If there would be sensors attached to your body to notice your body/arm/leg positions and controlling your avatar by change of those, THEN I would be more than interested.
Keep working on it.
Oh, and if you would get same for tracking it would be awesome, WS is so last year. ;)

Thanks, it was quite hard to get the character to the point where it is now(i'll have to replace the dummy container though, i think its a lethal design whith that strap going around the container Wink ) the hardest part was the rigging and the animation system, i dont think that has been done before. Its checking the players orientation to the moving direction and to the ground, the speed, and then applying the (hopefully not too bad)pose. additional the coth is simulated and affected by wind.

now that we came up with these systems it will be much easier to implement a tracksuit, because most of the research is done, however making a good animated character is still quite an effort Unsure lets see, cant promise...

i like the idea for controlling with your real bodypose, maybe with a webcam its possible, it sure is with the xbox kinect thing. needs a lot of research though so this definitely wont be in the first release...
Controls will be: Mouse only, Mouse & Keyboard, Keboard only, Gamepad, Joystick... all of them work fine, personally i like the mouse the most, it feels very direct!

Thanks again!
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Re: [Lumsden] Are you guys interested in BASE wingsuit games/simulations
Fuc that have you played the D3 base game? you had to hit a button over and over and over to work. and it sucked! Id rather just play the stupid game.
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Re: [zmorlock] Are you guys interested in BASE wingsuit games/simulations
When we started the project(about 1 year ago), we were of course looking for other games in that genre, somehow i didn't find any but two very little games that were not in the quality of what we had in mind + in one of them you had to fly throgh hoops and i found it to be not very creative. Later on i discovered that there were/still are actually games in the making that looked promising, i found "Volo Airsport" to be the best but at this time it looked like the project is dead...
I havent played the D3 BASE game yet, from what i have seen i like it, because its obviously the work of enthusiasts, i have to try it out at some point. I think a game needs some competetive aspects, does D3 have a score system or anything alike? I haven't seen something like that in descriptions or videos.

To something different:
I wanted to say that i am very thankful for your feedback!
Unfortunately, we cant pay anyone other than with a free2play game. However, a clever user here made the suggestion that we can give something else to show our appreciation!

I can offer every tester that gives us feedback will be mentioned in the credits, and for those who will be very supportive we will come up with something special, like having a exitpoint named after them, or similiar... we have to see whats possible and makes sense.

Thanks to basejumper.com for giving me a place to talk about this project!
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
In reply to:
"I'm also thinking of mixing in some adventure parts for the time you spend at the dropzone etc. To picture some of good and bad sides of entering a new community.

Maybe the DropZone could be a mini-game or something of the sort. Keep up the good work!

Smile
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
I had more fun with Spiderman on the Xbox. He could walk around on the roofs of tall buildings and then I could make him jump off and when he got a couple of hundred feet off the sidewalk I would say "This is where I would pull!"

You should throw in some random malfunctions when the canopy comes out though, that'd be fun...I guess

But yea, try the gamers. Now if you had an urban BASE game, that'd be cool!
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Re: [gauleyguide] Are you guys interested in BASE wingsuit games/simulations
gauleyguide wrote:
. Now if you had an urban BASE game, that'd be cool!

agree completely. picking tumblers, blending in, driving get away, having to buy new gear, going to jail, paying fines, drinking beer, scouting, bitching out, that's BASE.
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
http://www.flokas.de/baseforum/
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Are you guys interested in BASE wingsuit games/simulations
Hey guys!
I didn't post minor updates because i don't want to spam the forum to much with our project. I got quite a few PMs with useful tips and we were able to put some of the suggestions into the game... Its awesome to see how many pros are giving us support and we are in contact with some big names in the sport, big thanks to all who help!!! To keep spamming here to a minimum we are working on a website(which is almost done), so i will announce it here when its done. In the meantime please check our facebook page if you are interested in more frequent news: https://www.facebook.com/becoming.at

We made a new video showing the ghost and the ghost cam, also we improved the animation of the character, thanks to the user epibase for giving very helpful tips! Here is the new video:
http://www.youtube.com/watch?v=czhXgmM9k8s


If you are interested to join the skydivers betatesting please send an email to: office@becoming.at and mention in the subject: skydivers feedback
would be nice if you also mention what your expiriences are(how many jumps, WS or not, skydive or BASE, things like that), this way we can sort things out a little better! We work hard to get the Beta started asap Wink

Again, big thanks to basejumper.com for allowing us to post here Cool
lemaire.jpg
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Wow, looks great, so much detail put into every aspect. Except the rig, the rig looks shit, you need to fix that.

Otherwise nice work man
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Free to play... does that mean there will be in game purchases for better gear? Or loads of annoying ads during the game?
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Re: [dan_inagap] Are you guys interested in BASE wingsuit games/simulations
dan_inagap wrote:
Wow, looks great, so much detail put into every aspect. Except the rig, the rig looks shit, you need to fix that.

Otherwise nice work man
True! The Container is still from the first version and the design is totally stupid with the black strap around it... we learned a lot since then but nothing beats first hand expirience, so we need you guys to point out stuff like that! I was told that the container is crap many times now but im sure there is be much more that needs to be fixed. Luckily fixing the container is easy(and thats the reason why i didn't by now) I am working on the rig and the hardest part is the unfolding of the chute and the deformation when it hits an object(trees or whatever). The good thing is, the tests are promising and i think it will even be possible to do mixed flocking like in project xrw. Thanks for your post and the motivating words!

shadow wrote:
Free to play... does that mean there will be in game purchases for better gear? Or loads of annoying ads during the game?
No, we don't want to piss you guys off Wink the idea is to have sponsors that will be in the game like they would be in a real live event. Flags and banners attached to bridges and like so... we wont just put an ad across the screen that has to be clicked away or something like that... i wouldn't like that my self! About ingame purchases: if there will be something like that, i promise it wont be pay to win! If someone is willing to pay for having the best gear right from the start, i'm ok with that but i dont want to give them an advantage over regular players... you can earn everything the "hard way" by just playing and earning points. I think that way is more fun anyways. Thx for your post!
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Sounds like a good way of working it - I hope you get the sponsorship you need.
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Are you guys interested in BASE wingsuit games/simulations
Hey Guys! Time for an update! and its a big one :) the first tests have started!

If you want to give it a try send an email to:
office@becoming.at
with Subject:
Skydivers Feedback


I will send you an invite to the game and website(http://www.becoming.at)...
There are already over 50 Skydivers, BASEJumpers, WS-Pilots joined on the first day and so far everyone had big fun with it... its still in a very early stage so dont expect a finished game ;)

One of the fans even made a really nice gameplayvideo:
https://www.youtube.com/...ed&v=fUvW9HtHcsk

At the website we have a feedbackforum and feedback is more than welcome! As i mentioned before, we will credit every helper at the thankspage and in the game... Lines, Challenges, Exits, etc. have to be named as well, and we would be happy to feature some of you in a special way too!

Thanks & Blue skies!
Peter
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Hi guys!
We did our 3rd update based on the feedback from the wingsuiters that joined the poject.

Things that have been fixed:
more realistic speeds at different GR
the speed when the suit starts to fly after exits
realistic lift and drag
updates on terrain

You can watch a little but very nice fanmade vid showing the new stuff here:
http://youtu.be/h-bxQnERwXU

Note: We focus on realism for the flight physics, other things (like the terrain) are exaggerated on purpose. We think it's a feature that you can try things in the game that would probably work in reality but are just way too insane or dangerous to try for real.

some interesting facts:
We have over 250 skydivers/basejumpers and over 250 gamers playing and some of them are actively discussing the realism in our forum and giving valuable feedback. Big thanks guys!!

As always, every skydiver/basejumper is more than welcome to play and asked to give feedback. Active wingsuiters even more ;) Don't be shy guys, you are the heroes of this game, take a look, its free, feel invited!!
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Re: [BECOMING] Are you guys interested in BASE wingsuit games/simulations
Nice!