Re: [gauleyguide] Question re slider up jumps
gauleyguide wrote:
I think the theory is the lower you go means more track time which means more object separation which means more time to deal with the off heading.
If you take this logic and extend it to the extreme, you will come up with something like what Dwain Weston wrote in an article once.
Paraphrased: Your 'safest' opening height is such that you would land on the ground before hitting any object regardless of opening heading and direction of canopy flight.
This of course is based on the theory that object strikes are your biggest danger.
There is definitely logical merit to this theory, but it also means your window for pull time is dependent on object height and your trajectory from said object.
On slider-off objects that window could easily be much smaller than the normal variability in the deployment process and so using that strategy on too low of an object will eventually result in you hitting the ground without a flying parachute overhead (much like Dwain wrote somewhere about freefalling really low objects). That is of course assuming you have superhuman abilities to track time and altitude and pull with nano-second precision.
On slider-up objects, given the right combination of height, shape, trajectory and winds, sometimes you can quite safely apply this theory.
It's all about knowing what size the window is that starts at:
-pulling low enough that you'd land before hitting the object if you had a 180 and tons of linetwists
and ends at:
-pulling so low that you will have a flying canopy overhead and a single digit second canopy ride
Compare the size of that window with the normal variability in height used during deployment for your system at the relevant airspeed and you should have some idea of whether you choose to apply that approach.
Now,
please do not ask me for numbers on any of these times/heights/variabilities, because no-one has accurate data of a statistically valid sample size.
i.e. Welcome to BASEjumping