Looking for empirical support on a wingsuit model
Hey all! I'm writing a proximity flying game as a side project (not the first that's been written, I'll grant, but a fun challenge) and am working on the physics engine. I've got a pretty sweet, simple aerodynamic model built, and the qualitative behaviour is all good. My model predicts that a suitably skilled jumper (with wingsuit) exiting from the top of a 100 m cliff should be just fine to clear a sustained 3:1 scree slope at the base of the cliff.
I'd really hate to put out a game with inaccurate physics, so I figure an empirical test is in order. If somebody could replicate the above jump, and share video of themselves wingsuiting a 100 m cliff and managing a sustained flight over a 3:1 runout, I'll make sure you get a free copy of the game when it comes out.
Thanks a bunch.
