Re: [goking] The effect of altitude on wingsuit BASE exits
Nice work, Geo, keep it up!
Things like these are very educational (and it's better to educate yourself about "surprises" like this one on the ground wishing you were in the air than the other way around

). The eye picture from the exit could be very similar to what you've seen at lower altitudes ("I can easily outfly that ledge at 5s rockdrop!"), but the eye fails to feel how thinner the air is and how less lift you'll develop in the first few seconds into flight (in the first few seconds while your speed is mostly dictated by gravity, not air, the aerodynamic forces will be lower in the direct proportion to lower air density, so if the air is 1.5x thinner, you'll move away from the wall 1.5x slower initially).
Wingsuit Studio comes up with similar results:
1. A steep, high L/D dive at normalized sustained speeds (sea level) of Vxs = 120km/h, Vys = 48km/h, L/D = 2.5 results in:
- at
exit altitude 1300m (typical for Lauterbrunnen Valley exits):
164m start-to-fly height, 4.2s start-to-fly time * - at
exit altitude 3700m (Ubermushroom exit):
206m start-to-fly height, 4.7s start-to-fly time Difference:
~40m more altitude lost due to thinner air. 2. A more floaty, medium L/D, "clear-short-rockdrop" launch at normalized sustained speeds (sea level) of Vxs = 90km/h, Vys = 60km/h, L/D = 1.5 results in:
- at
exit altitude 1300m (typical for Lauterbrunnen Valley exits):
122m start-to-fly height, 4.2s start-to-fly time - at
exit altitude 3700m (Ubermushroom exit):
153m start-to-fly height, 4.7s start-to-fly time Difference:
~30m more altitude lost due to thinner air. I guess, for giant, mattressy, slow flying suits the absolute difference will be less, although relative loss of altitude will be about the same.
Attached animated GIF illustrates the simulations.
Yuri
----------------------------------------------------------------------------------------- * <-- GreenMachine's heart must be pumping seeing this, hahaha
Start-to-fly height is defined as height which when subtracted from altitude used gives distance/height ratio equal to calculated L/D. In other words, start-to-fly height gives correct L/D using "old" method of calculating L/D from a BASE jump.
Start-to-fly time is defined as time which when subtracted from time of your flight gives time it would take to fly from start-to-fly height point to the final point of your flight at sustained speed calculated by L/D Calculator (and properly adjusted for altitude and temperature).
To put it differently, if your clone were flying at sustained speed of your flight mode as to reach the same target point, he will cross the face of the mountain at start-to-fly height below the exit and reach the target start-to-fly time before you.