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Rock Drop evolution
Did anybody notice how in the recent years a "Rock Drop" evolved into a "Rock Throw"?

It's quite striking coming back after a little break... all 5 new walls i did last week were uniformly referred to as "solid 6..7 seconds". The only difference is how strong you throw a stone! Sly

Wingsuiting sure did progress a long way...
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Re: [epibase] Rock Drop evolution
I was always under the impression that the "rock drop" was a method by which the vertical distance to impact could be calculated, and should be considered independently of the conditions under which you might be jumping. basically, dropping the rock and timing the impact gives you the height from exit to impact. if you alter the rate of acceleration, you are skewing the results of the measurement.
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Re: [epibase] Rock Drop evolution
epibase wrote:
well, unless you exit with no forward momentum, the 'rock drop' wont tell you distance to impact with a good launch.

This post was meant as a partial joke, but there's a serious side to it.

In case of a proper wingsuit exit, there's no such thing as "distance to impact with a good launch". We are flying away immediately, well separated from the wall at 3 seconds, and don't really need all that altitude anyway.

But when we slip and tumble or plain fuck up the exit we need space/height/time to recover. The original idea of a "rock drop" was to objectively determine the size of that safety margin. Many of the modern exit points don't really give you any. However humans like to feel safe, hence 7-sec throw sounds a hell of a lot better than 3-sec drop Sly

"False sense of confidence is better than none at all" is still my favorite quote Sly
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Re: [epibase] Rock Drop evolution
epibase wrote:
280' with 'rock drop', but any toss forward at all made it more like 420' ....

That's a big difference, wow.

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Re: [epibase] Rock Drop evolution
In reply to:
there was a cliff in moab

where's it now? Laugh

In reply to:
280' with 'rock drop', but any toss forward at all made it more like 420'

How's that possible? What's possible for a rock, not always possible smart for a man Wink

Yes, the cliff could be 280 straight down, then a shelf, which a rock can clear with some forward speed, and then final impact at 420. So with that forward speed, if you were to pull just as you're clearing the ledge, that would be a >4s delay... slider down. Broken lines, broken neck? And even if you do clear the ledge in freefall, the ledge will instantly steal those precious few feet of separation from the wall.

Then the cliff is essentially still a 280ft jump, not 420... right?

If it's a 100ft rockdrop and 420 with a push, then it's a 420ft jump (you clear 100ft in 2.5s), but again, the ledge will eat the separation.

Just another example how rockdrops might be deceiving. Wink
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Re: [epibase] Rock Drop evolution
Rock drop throw

http://fba.base-jump.org/...s/fba-1256507547.jpg

Wink
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Re: [epibase] Rock Drop evolution
epibase wrote:
attached is a profile of this cliff

Looks crappy.

"Underhung", "Slider-down", "Long BASE career": pick two! Sly
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Re: [MontBlanc] Rock Drop evolution
MontBlanc wrote:
http://fba.base-jump.org/...s/fba-1256507547.jpg
Wink

There are petites villes on the ledges of modern French exits Cool
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Re: [epibase] Rock Drop evolution
Even so, strong push in this particular case does not change the "nature" of the jump, it only gives you a bit more separation. It doesn't turn it into a 420 jump in the same sense as when you clear a ledge 5s below on a wingsuit jump and get 6K of total altitude. You're still pulling well above the 280ft mark. In this case, the false sense of added security created by a rockthrow instead of rockdrop, servers as a seductive Siren luring you to make this jump instead of finding something better...