Re: [hikeat] object seperation
hikeat wrote:
assuming the delay is less than about 5 seconds (more and the probable decay in forward speed overwhelms)
that is why I added this, I did this problem figuring out how to exit a plane slider down years ago.
most importantly, vertical ad horizontal speeds increase and decay, respectively, separately of each other.
meaning, yes, the plot would be a 'parabola'.
in the first second you get 20' separation, and in the second something like 18, then 14, then 6, but drag increases exponentially with respect to speed, but the same can be said with the lack of speed, meaning you go from 100kt forward speed to 50 MUCH faster than you go from 50 to zero.
this, of course, is a completely retarded discussion to be having, there is no way to give a 'correct' answer.
a running exit is better, a strong push is better, a good sub-terminal track entry is better, as long as you can stick the exit and deployment/extraction body position.