Re: [Calvin19] Aeronautical Decision Making
I'll bite, and throw this thought out there. (Disclaimer: this is just one amongst a million ways to look at CRM. It's not necessarily technically correct or even well-thought out. It's a point for discussion, so whether you are in aviation or not, rip away. I'm not even a good base jumper, either)
two large realms of CRM in action relate to...
A- pre-incident: preflight planning and the mission "setting"... ie who is on the crew, weather, mission complexity, etc, and,
B- during an incident: how a crew responds to an emergent situation, uses resources available to them, and brings the scenario to a logical conclusion.
When I have an inflight emergency, I probably don't have to do jack shit for a few minutes and nothing bad happens. Not that we would, but we could talk about the game last night, or send the nav for a cup of coffee, wait for the engineer to "get out the book..." and take our sweet-ass time thinking it through. Even amongst the
BOLDFACE procedures, you rarely have to do anything fast. And when you do need to do something fast, you practice it often and rely on training until it becomes second nature.
Now compare this to BASE jumping, where I'd say "realm B" is quite different. In BASE there are a lot more varied things that go wrong quickly, and require immediate, precise action. In fact you could probably say that almost anything that goes wrong requires immediate, precise action. One possible CRM interpretation of this is that you need to practice practice practice your responses... and you have a lot of various responses you need to be good at. Bottom line: in BASE, do not rely on your ability to think through an emergency
in situ, no matter how simple it may seem.
This puts a huge onus on your training and proficiency, and I think the community already is strong in emphasizing the need to practice backing up the canopy, kicking out of line twists, being good with body position, stable launches, etc. so that you dont hit the cliff when you have a 180'.
But when you start combining wingsuits with proximity and aerials and skis... it's a huge unknown area and the communal experience is low. The tough part is to anticipate something like, "hey I may have trouble releasing my skis" and understand the failure modes, and practice releasing malfunctioning bindings. Maybe people have been practicing this, I don't know since i dont wingsuit or ski base.
And if I wanted to apply a CRM perspective to proximity incidents, I'd initially suggest first considering "realm A." I don't know, can a wingsuit flyer chime in here, on whether or not it's typical to see someone calculating elevations and distances on planned proximity flights? What kind of planning goes into this kind of flight? How much is reasonable or excessive? How useful are pre-planned vertical landmarks in judging if you're well set-up for a close maneuver further down the wall?
I'm also sympathetic to the sentiment that at some point, too much planning and nit-picking sucks the life and fun out of an activity. But if it's my own life on the line... there's more I could say but this is long enough for now.