when strike is imminent
While I'm a low experience object striker (only 1 strike, watch it here:
http://www.skydivingmovies.com/ver2/pafiledb.php?action=file&id=3187, this is the same cliff where someone died 2 weeks ago) and should leave voicing opinions to more seasoned strikers -- if there are any alive -- the words "when strike is imminent" caught my attention.
Whether your turn-around radius is shorter using risers or toggles, only you can find out by experimenting in safe conditions. But if strike is imminent-imminent, consider this:
- any of your command of the stall point ends when you strike the solid object. If you stall/turn quicker with your risers or toggles, it doesn't necessarily mean anything once your canopy is bumping its leading edge against the object. When this happens, the whole aerodynamics, trim, control, responsiveness, input forces, etc. change dramatically to present you with the "surprise" you've never experienced before and never had a chance to practice (and probably, never will unless somebody builds a 300ft rubber cliff with giant foam pit on the bottom). The canopy just wants to stay glued to the wall. Watch as many strike videos as you can and you'll see this. From the view point of air, is has no place to escape other than to rush to the tail, which by action-reaction principle automatically means tremendous drive towards the wall.
- any notion of the "stall point" you're used to while flying canopy in free air, suddenly disappears, as this drive and decreased air intake makes the canopy shrink nose to tail. The very situation -- both you and the nose bumping against the wall putting them on the same vertical -- effectively makes a heavy double front riser input. The trim changes to something that you have to learn in a few seconds you're left to live.
- once you're glued to the wall and luckily (as I was) still being able to fight, in my humble opinion -- again, I have only one data point in which I gathered this valuable information, so my advice bears no weight compared to advice of mucho strikers with hundreds of strikes under their belt -- using one
riser with a very hard input on it -- as if your life depends on it, because it does -- to turn away is better than using one toggle, or both risers, or both toggles. Why? Using both risers or toggles to stall first and fly back from the wall is the next thing to impossible (I would love to see any video of symmetric fly-away-backwards) because your body is directly beneath A line attachment points -- you're putting almost all your weight on front risers already! When you use one toggle, it deflects only the tail, making that side of the canopy like a channel directing the airflow to the
side of the canopy, and the canopy still stays glued to the wall. Also, the distance you can pull the toggle past the [meaning nothing now] stall point is very short. With a very hard pull on one riser, from as high as you can grab it to as low below your shoulder you can pull it, you make a canopy look like a propeller to the air, then there might be enough torque (if you're lucky) to turn the canopy around.
So when you consider which option is more efficient, you should also weigh in what is more efficient when you do strike the object.
Personally, I solved the dilemma the simple way: one very lucky day is already too much, I am no longer making any jumps where my life depends on heading. Fuck this shit!
Yuri