Re: [NSEMN8R] wingsuit flat spin?
NSEMN8R wrote:
IIf you've never been in a flatspin you should try it up high sometime. That way it won't be a big deal
when you get surprised with one. They're easy to get into and out of and it's fun to practice.
I was having a heated conversation with a wingsuit instructor and friend about this very idea. The recent fatality in Moab, which *might*/*could*/*speculation* have been do to the user fighting instability and losing altitude awareness, inspired the conversation.
I suggested a wingsuit progression should mirror the AFF program:
Jump 1. Fly dirty. Do practice touches. Have a flight plan that is as straight as safely possible.
User knows how to handle emergencies - but no intentional emergencies.
Jump 2. Fly a little less dirty. Less practice touches. Do some turns.
Jump 3....
Jump 4....
Jump 5, 6 and 7. Flips, intentional instability, learning how to fly an entire jump with wings collapsed arching like hell. Maybe doing an intentional cutaway of arm wings using cutaway system... WHATEVER - but try various "failure modes"
Why? I have also been in a spin, but when it came it was on a poor exit on a flock. I spent too much time fighting it, because the muscle memory to ball up and fly out of it was not built. Too much time = more seconds than I wanted. Now that the memory is built properly, instability is no longer something I fear, but something I have done for fun on solos.
But - never having in the learning progression instability, to me, is like letting an AFF student pass without ever being on their back.
The other party argued - "why put someone in an intentional dangerous situation, like a spin." My answer: "Because when it is intentional, you will also have the intentional skills drilled to get out of it - so when it happens unintentionally, you don't have to think about it."
Thoughts?