Re: [Faber] lowpull
I think it depends on your definition of "low pull."
I'd go with slider up, short delay, over deep water. This gives you the most margin for error (since the water helps if you pull too late), the most "survivable impact" time (since almost any time after the slider begins coming down is surivable, but will still impress your buddies as a "low pull"), and the easiest reactions/judgment on when to pull (because you are moving the slowest). It's also likely to give you the best groundrush, because your impact speed can be the fastest (while still survivable), yielding the best visuals if you can impact while the slider is still only part way down the lines.
Again it depends on how you define "low pull" though. If you go with "full flight before reaching the ground" or "lowest pull with a stand up landing" or even "most freefall time per canopy time" your answers may vary.