Terminal velocity for BASE and skydive
In reply to:
Where is yuri base when you need him.
I'm sure he will explain it and proof it with help of mathematical explanation of the phisical laws...
Hear, hear. Bringing the finest mental masturbation to the object near you.
I wondered, too, if initial horizontal speed slows down your descent a bit. It turns out it does, but not too much.
Long story short - on a BASE jump, you reach terminal velocity about a second and a half sooner than on a jump from airplane. This is because the high initial drag on a plane jump has a vertical component which slows you down a little more.
If your terminal velocity is 120mph, you'll reach 95% of it (114mph) at 10.0s on a BASE jump and at 11.4s on a jump from airplane doing 100mph. This assumes that you maintain the same boxman body position - no lift, only drag - throughout. 11.4s is time to reach 114mph
vertically; however, the
total speed will reach 114mph at 10.6s (due to residual horizontal speed). So the difference is not really noticeable.
Skipping the lengthy derivations, for BASE jump the speed V follows this differential equation:
dV/dt = g*(1 - (V/Vt)^2)
where t is time, g = 9.8m/s^2 = 32ft/s^2 is acceleration of gravity, Vt = 120mph is terminal velocity. This equation can be solved analytically:
V = Vt*(e^(2*g*t/Vt) - 1)/(e^(2*g*t/Vt) + 1)
where e = 2.718281828459045...
(BTW, this formula can be used to derive freefall chart with a step less than 1s. Johhny?

)
For an airplane jump, we have two equations for horizontal Vx and vertical Vy components of speed:
dVx/dt = - g*(V/Vt)^2*Vx/V
dVy/dt = g*(1 - (V/Vt)^2*Vy/V)
which can be solved numerically using finite differences, see the attached spreadsheet.
The only useful result of this masturbation is that if you want the softest opening possible on a hop-n-pop, wait 2 seconds before pitching (see how the green line, the total speed, makes a minimum of 85mph at 2s). This is based on 100mph jumprun (Twin Otter). For King Air, wait more. For Cessna, wait less.
Yuri