Re: [JeNnEjEnN] Be carefull low pulling over water
I think Tom made the mistake of trying to outdo that little blond Aussie. He has learnt a lot since then.
I did a low pull comp with him years ago (into water) and was very proud to walk away with my silver medal!!!!
We did a series of jumps where we went lower and lower until we reached our limit.
Each time, DW would do the exit count, and then leave a fraction of a second later so he could watch my p/c toss. Then he would pitch his p/c after me to claim the "victory". On the final jump, I smacked in with my slider arriving on impact and my body half way through the swing through. I was bruised up but I happy with my win. But when I stuck my head out of the water I heard a sordid moan from the distance. DW was lying in pain in the water with a mild case of concussion. The cheeky bugger had beaten me again. Hence my silver medal.
Learnings:
- don't do low pull comps with people who have mischievous grins and a habit of exiting just after you. Keep away from evil people and people with death wishes. Anyone who want to teach you surfing at a place called Dead Man's Reef is probably not a good opponent either. They probably have ulterior motives - their entertainment at your expense may be one of them!!!
- swing through is not the greatest time to impact the water. Time your opening.
- I recommend not doing it in the first place. But if you must:
- use a bigger p/c to get maximum drag asap. Who cares if you get centre cell stripping or weird pressurisations.
- make sure your deployment system is dry. Wet p/c get sticky and don't work as realiably and consistantly as dry ones. Consistancy is the key equipment factor. You need to have a system that is reliable and repeatable, otherwise you are playing Russian Roulette with mother earth.
- there is lots of turbulence around waterfalls. The greater the volume and denser the water, the greater the displacement of air particles, etc.
- broken water is better than still/flat water. Surface tension adds to the "hardness" of the water.
- etc.
Gotta go.