Basejumper.com - archive

General BASE

Shortcut
BASE game
Yo !

http://d3company.com/base.html

bsbd!

Yuri.
Shortcut
Re: [outrager] BASE game
Right on! I remember when it took forever just to explain the concept to a layperson.
Shortcut
Re: [outrager] BASE game
You involved in the devlopment outrager?
Shortcut
Re: [outrager] BASE game
Didn't some people talk about doing this?

Also, anyone notice that in the pictures the rig looks more like a Vector than it does a BASE rig. Tongue


Edit to add:

Did some more reading....Here's a quote from the webpage.

"BASE Gears. Game allows to test in practice the dozen of real-life, specially developed for BASE-jumping gears, and also the fantastic elements, allowing to make improbable tricks."

Uh, then why the skydiving rig? Is that an option in the game? Tongue That'd be cool too! Laugh Laugh
Shortcut
Re: [pBASEtobe] BASE game
The pictures were taking forever to load I couldn't wait. Did you actually get the full size pictures to load or were you just looking at the little ones?
Shortcut
Re: [SkiD_PL8] BASE game
The full size ones. It did take a long time to load. I'm at work so I went off and did something else while they loaded. When I got back to my desk...tada!
Shortcut
Re: [pBASEtobe] BASE game
Just did the same thing, yes it looks like a skydiving rig. Did I mention I want in on the beta test?! Whoever is involved with this PM me. Tongue
Shortcut
Re: [outrager] BASE game
pretty cool.
I dono about you guys, but im still gonna jump off real things.
Shortcut
Re: [outrager] BASE game
I'd buy it.

I still toss GTA San Andreas in once in a while and search for new objects Smile
Shortcut
Re: [hexadecimal] BASE game
In reply to:
I'd buy it.

I still toss GTA San Andreas in once in a while and search for new objects Smile
Even my whuffo friends do that with me. We spent forever one night trying to figure out a way to do a 2-way. If you get the 2-player icon things you can both use a jetpack but you can't both use a rig, at least we never found a way.
Shortcut
Re: [SkiD_PL8] BASE game
Holy F$%*


awesome
http://d3company.com/...13%2021-14-44-62.jpg

Best advice I can give here is for people to support it, even if they have a skydiving rig and not a base rig in the game
as if you support it then more likely there will be a second more improved game, I'm sure if you write to the creators and give them some friendly advice they wouldn't mind
hell ya might even be able to get them into this forum for a Q&A session
Shortcut
Re: BASE game
Is it me, or is that guy hanging by his neck in that screenshot? Laugh
Shortcut
Re: [pBASEtobe] BASE game
In reply to:
Uh, then why the skydiving rig?

Well, one or two of the pictures are shot above the common exit points. There was a picture on the original jumptower.com website of people climbing up the inside of the "stinger" (not in the traditional sense) but did anyone actually jump from the top? Even if they did, it would still be pretty impressive to get to that point in the air so I'm guessing the exit was not from a fixed object.

And the stage was much further back and facing the other way. It's all about attention to detais :-P
Shortcut
Re: [outrager] BASE game
I wonder if they have virtual cops to watch out for in the game.
Shortcut
Re: [outrager] BASE game
can you select fom different BASE jupers, rigs etc like in any sports game where you select the athlete and the gear ??

I want that game.

Please ask them do do that game MAC compatible Angelic
Shortcut
Re: BASE game
Well, the rig is BASE now, isn't it?

P.S. The highest exit point of tower is fictional.
Shortcut
Re: [killer_kit] BASE game
Rig looks good to me.

But the canopy looks like it broke some lines on deployment. ;)
Shortcut
Re: [killer_kit] BASE game
i have downloaded easily the big ones also, whats your connetion? and i think the server isn`t in Russia, Sorry.....

Yuri, Do you have other exits that in Ostankino? it looked really great, Nice graphics....
Shortcut
Re: BASE game
Has passed little bit more than one week since that moment as we have published the first information concerning development of the game project "BASE". We were pleasantly surprised with attention of BASE-community. We shall necessarily consider all remarks of basers.

It would be desirable to state in brief our point of view on the game project devoted BASE. Certainly, not any event in a reality can be interpreted successfully in a game format. As practice shows, any game cannot compete to a reality by way of reliability of an event. Especially, such complex theme as BASE, it is expressed in many aspects of activity of people - sports, social, even adventurous

It would be desirable to tell, that we make game first of all for players, instead of for basers (though the second does not exclude the first). There is an opinion, that BASE is rather accessible sports, But it is necessary to pay attention to recommendations of professionals. For the usual person, 200-250 parachute jumps are not less than two years intensive skydiving. BASE it is no more accessible, than martial arts - it is meant, that to them will devote a maximum of time. At the same time, playing electronic game, the person can receive similar experience, certainly in rather approached kind. Here we hope for participation of BASE-community which is called to keep a maximum of adequacy in game action.

Now all discussion of game, the remark and the offer is recommended to be accumulated at this forum thread or send to us by e-mail. We are ready to discuss game with all interested people.

Alexander Petryaev, D3 technical director
Shortcut
Re: [bad3p] BASE game
Hi Alexander

I think 1 of the most important aspects of the game would be the physics being as similar to real life as possible.

for example it would be silly if you jump off a 1000 foot object falling straight down and have a 20 second free fall.

best of luck with the game, if you would like a beta or even alpha tester please pm me
Shortcut
Re: [cesslon] BASE game
In reply to:
I think 1 of the most important aspects of the game would be the physics being as similar to real life as possible.

for example it would be silly if you jump off a 1000 foot object falling straight down and have a 20 second free fall.

Yes, I believe that it so.

Considering the terminal velocity, our approach is the linear functional dependence of air resistance force from the motion velocity. The result shows good reliability of simulation. Also, we consider position of a body - falling headfirst baser reaches the much greater terminal velocity, than in position of tracking.

In reply to:
best of luck with the game, if you would like a beta or even alpha tester please pm me

Ok :)
Shortcut
Re: [outrager] BASE game
One more interesting question.

What is the time it is required to the falling baser to begin good tracking?

Whether the length of this period depends on skills of the baser? Whether the skilful person can begin tracking on smaller valocity?
Shortcut
Re: [bad3p] BASE game
In reply to:
What is the time it is required to the falling baser to begin good tracking?

2-7 seconds.

In reply to:
Whether the length of this period depends on skills of the baser? Whether the skilful person can begin tracking on smaller valocity?

Very much so.
Shortcut
Re: [bad3p] BASE game
Do you guys have a publisher yet? What's your intended distribution mechanism?

I'm stoked to see somebody make a BASE game, I hope you'll ship it!

Jaap
Shortcut
Re: [JaapSuter] BASE game
We have a flexible position by way of development, and now even the genre of game is not determined finally.

Now there are two main ways of development:
1. If we shall find the publisher, we shall try to develop game in addition in an adventure genre.
2. Differently, we shall release game as shareware, without elements of an adventure.
Shortcut
Re: [bad3p] BASE game
Mac version?
Shortcut
Re: [MB38] BASE game
Sorry, not just now. Maybe in future.
Shortcut
Re: [bad3p] BASE game
Mac version, please.......

is the future now ?? Tongue
Shortcut
Re: [piisfish] BASE game
Porting a game to Mac can easily take six man months. I'd say it's a much better idea to spend that energy on adding new features or assuring the game gets shipped in the first place.

Remember, for every game you see on store-shelves or download online, there are at least twenty projects that started with much enthusiasm yet ended prematurely.

I'd say these guys have better things to do than cater to a negligible market.

Let's not dissolve into a Mac versus Windows discussion here. I'm a huge fan of Mac and it's an elegant platform. But the reality of the situation is that it's not a viable platform from an economic perspective.
Shortcut
Re: [JaapSuter] BASE game
PS2 maybe in the future?
Shortcut
Tracking physics
Another question concerning tracking is about horizontal movement.

Now we use the following model: when the baser deviates horizontal position, there is a horizontal element of resistance force which moves him to the same side where "normal" is directed (look at the attachment for further details).

Whether such model is realistic?

In general, it would be wonderful if somebody has described tracking in the abstract form.
tracking.PNG
Shortcut
Re: [JaapSuter] BASE game
In reply to:
Porting a game to Mac can easily take six man months. I'd say it's a much better idea to spend that energy on adding new features or assuring the game gets shipped in the first place..
so it's not about just putting a Mac Compatible sticker on the box ?? Unsure
Shortcut
Re: [bad3p] Tracking physics
In reply to:
Another question concerning tracking is about horizontal movement.

Now we use the following model: when the baser deviates horizontal position, there is a horizontal element of resistance force which moves him to the same side where "normal" is directed (look at the attachment for further details).

Whether such model is realistic?

In general, it would be wonderful if somebody has described tracking in the abstract form.

Hi
1 of the biggest contributers with tracking a great distance seems to be the clotheing worn,
does your game have some of the worlds big cliffs or just man made objects ?


if it has big cliffs then would be cool if the game allows your to select tracking gear, pants/jackets, wingsuits etc.

If you want a lot of base footage to get an idea of then sign up to skydivingmovies.com and search around the BASE category for tracking
Shortcut
Re: [bad3p] Tracking physics
"B.A.S.E." videogame trailer is avaiable, just look around...

http://d3company.com/news.html

HQ version is 44Mb, LQ is 21Mb. Lets choose :)
Shortcut
Re: [bad3p] Tracking physics
The trailer looks really cool... can't wait for a playable demo Cool
Shortcut
Re: [bad3p] Tracking physics
It looks like in this demo video the jumper pull with his left hand.... I would say most jumper pull with the right but I know at list 2 that pull lefty.... Wink
Shortcut
Re: [bad3p] Tracking physics
In reply to:
In general, it would be wonderful if somebody has described tracking in the abstract form.

Maybe this thread or one of its contributors could answer your questions:

http://www.dropzone.com/...um.cgi?post=1673017;

Edit: Just watched the trailer--pretty sweet. Yeah, he definitely pitches with his left hand, and goes pretty head-low on exit, too! I especially like the pink canopy. Nice touch. WinkCool
Shortcut
Re: [bad3p] Tracking physics
I cant find it :/ i've looked all over for the trailer :/
Shortcut
Re: [Andy_Copland] Tracking physics
http://www.d3company.com/..._firstplay300106.avi

Smile

Looks awesome!
Shortcut
Re: [87SupraT] Tracking physics
God the character in that game can track well. There's one part towards the end of the video where it looks like he's getting a 3:1 glide ratio!!! Sly

Alright, back to packing.Crazy
Shortcut
Re: [JaapSuter] BASE game
You guys stole my idea! Well i think we all had this idea....

I definetly like the "adventure" aspect of the game. Make it so the BASE jumper could travel around the world doing all of the famous jumps. Jumps like BD, TF, Maylasia, ect... The option of gear for trackign is a must too. Also make it so thta you can do TARDS, CWADS, and McConkey's as well. You need a tester, Iam all yours. Looks more fun than GTA!

DBR
Shortcut
Re: [inzite] Tracking physics
The BOC is left handed in the video. Thats wierd!

Coco
Shortcut
Re: [r2hubert] Tracking physics
In reply to:
It looks like in this demo video the jumper pull with his left hand.... I would say most jumper pull with the right but I know at list 2 that pull lefty.... Wink

Yeah, our dude is not such as all :)
Generally, it is simple consequence of animation export, initially he pulled out the pilot chute by the right hand :)
Shortcut
Re: [dmcoco84] Tracking physics
In reply to:
The BOC is left handed in the video. Thats wierd!

Miles D. jumps both left and right handed BOC's on his various rigs. The first time I borrowed a rig from him, it had a left handed BOC, and I didn't catch it until I did practice pulls just before exit. Definitely a little freaky. He seems to have it down pretty well, though. I think I've only seen him go for the BOC with the wrong hand once, and he sorted it out very quickly.
Shortcut
Re: [TomAiello] Tracking physics
why? every rig ive seen him in is red. why go custom on pc pocket direction. anyone?
Shortcut
Re: [nicrussell] Tracking physics
I heard that he broke his R hand and wanted to continue jumping...That's what I heard...

I saw Miles going for the wrong side but he's pretty quick switching over.
Shortcut
Re: [nicknitro71] Tracking physics
oh yeah, think it was his shoulder from what i remember. never connected the two. i would of just waited till I healed, but IM NOT MILES, WOOO - HOOOO!! Wink
Shortcut
Re: [bad3p] Tracking physics
Privet, Alexander! Wink

It would be too CPU-expensive to actually solve differential equations to simulate tracking.

Here's far simplier, yet realistically looking approach.

Based on empirical data, we can draw an approximate dependence of vertical and horizontal acceleration on time, Av(t) and Ah(t).

We know that at t=0, the vertical acceleration is equal to G=9.8m/s^2, since the only force acting on body is gravity (assuming launch with minimum air speed). We know empirically that the equilibrium speed is achieved in about 10s, so acceleration is [almost] zero at that time. Also, the rate of change of acceleration both at t=0 and t=10 is zero. Finally, the total area under Av(t) curve should be equal to the equilibrium vertical speed Vv(10), which can be from ~110mph to ~80mph, depending on jumper's weight and build and tracking ability.

We now have two points, Av(0)=G and Av(10)=0, two derivatives, Av'(0)=0 and Av'(10)=0, and an integral Integral(Av(t)dt)=Vv(t). We can simply draw a smooth half-bell shaped curve Av(t) based on this data, for example, using a 4th order polynomial (5 equations for 5 coefficients).

Similarly, for horizontal acceleration, we have Ah(0)=0, Ah(10)=0, Ah'(0)=0, Ah'(10)=0, Integral(Ah(t)dt)=Vh(t), where Vh is connected to Vv by the glide ratio, Vh/Vv=GR (which can be chosen in the game based on jumper's tracking skills). Again, we appoximate the bell-shaped curve with a polynomial.

Once we have Av(t) and Ah(t), we can integrate them over time to obtain vertical and horizontal speeds at any given time, and integrating velocity will give you position.

Using polynomials or other simple functions will allow you to do integration analytically and calculate speed/position at any given time by simply plugging the time into a formula, instead of wasting CPU cycles for numerical integration.

Yuri

P.S. Hint: you can assume that for an average norwegian, glide ratio Vh/Vv=1.5. For a skilled fat american, Vh/Vv=0.5. Laugh
Shortcut
Re: [bad3p] BASE game
Any word on when a demo or beta will be available?
Shortcut
Re: [SkiD_PL8] BASE game
Looks like there is another copy of it over on skydivingmovies if you get a slow connection to the developer site. Clicky
Shortcut
Re: [SkiD_PL8] BASE game
Heya!

vid looks awesome, would have liked to have seen some back flips or something,
if game has no back flips and front flips and twists it'll be a flop lol, so please include them in the next preview video.

also if its not to big a hassle make the pilot chute so its a right hand grab.

I don't want to have to run around the house impersonating this game and having to reach back with my left hand to grab my imaginary pilot chute.

keep up the good work,
scenery looks awesome.

Also would be cool if the jumper said "3 2 1 cya"
just before he jumped.
also more realistic if the good jumpers said "aussie aussie aussie oi oi oi" lol

be sure to PM me when ya need alpha/beta testers
Shortcut
Re: [yuri_base] Tracking physics
Thanx, Yuri!

That, I believe what to use glide ratio - a preferable variant. We have already got skilled at to model vertical falling, using terminal velocity as key parameter for calculation of acceleration of a jumper. For adjustment of physics only it will be better, if such initial parameters will be less.

Probably, as on wings the jumper flies on the same model, only vertical speed is reduced up to 30-40mph, and glide ratio accordingly increases up to 3-4.
Shortcut
Re: [cesslon] BASE game
In reply to:
Also would be cool if the jumper said "3 2 1 cya"
just before he jumped.
also more realistic if the good jumpers said "aussie aussie aussie oi oi oi" lol
be sure to PM me when ya need alpha/beta testers

Various BASE mantras will be necessarily - including obscene :)
Shortcut
Re: [bad3p] BASE game
Heya!

is there a list yet of sites that will be in the game ?
Shortcut
Re: [bad3p] BASE game
 

Winguits and aerial exits ?? Smile
Shortcut
Re: [bad3p] Tracking physics
In reply to:
Probably, as on wings the jumper flies on the same model, only vertical speed is reduced up to 30-40mph, and glide ratio accordingly increases up to 3-4.

To keep it realistic:

Current max wingsuit glide is about 2.5. Vertical speeds are indeed 30..40mph.

Max glide without a wingsuit is just over 1, and it takes 8+ sec to get flying.

bsbd!

Yuri.
Shortcut
Re: [cesslon] BASE game
100% sure:

USA - Royal Gorge Bridge
Norway - Trollweggen
Mexica - Cave of Swallows
Moscow - Ostankino
+ common airfield for skydiving and training
Shortcut
Re: [outrager] Tracking physics
In reply to:
To keep it realistic:
Current max wingsuit glide is about 2.5. Vertical speeds are indeed 30..40mph.
Max glide without a wingsuit is just over 1, and it takes 8+ sec to get flying.
bsbd!
Yuri.

Ok, but we still expect for some fantastic gear :)
Shortcut
Re: [bad3p] BASE game
In reply to:
100% sure:

USA - Royal Gorge Bridge
Norway - Trollweggen
Mexica - Cave of Swallows
Moscow - Ostankino
+ common airfield for skydiving and training

Sounds great, I'd be keen to see how well ya's do the lighting for the cave.
are ya's taking any locations from the public ?

Like if enough people requested a site would it make it into the game or the next game ? (hopeing this 1 is a success and makes a second game)


I think the twinfalls bridge would be good, seeing as though its in pretty much every video these days lol.
Shortcut
Re: [cesslon] BASE game
That is why we develop BASE game :) The locations are huge, beautiful, and so different!

In reply to:
Like if enough people requested a site would it make it into the game or the next game ?

Sure :)
Shortcut
Re: [bad3p] BASE game
Petronas towers maybe Tongue, game would be good for people like me who cant afford to jump hehe
Shortcut
Re: [bad3p] BASE game
How about the two big walls in Yosemite so it can be jumped legally Tongue
Shortcut
Re: [r2hubert] BASE game
Well, there are another tower in KL, except for Petronas Twins. Wink The problem is that KL is too complicated for modeling, whether we yet have not decided to make finally this location to release, but as expansion pack - i'm sure we will.

The same concerns also Yosemite park - most likely as expansion pack.
Shortcut
Re: [bad3p] BASE game
I'm not sure if that something you consider but you could make the format of the 3d world public and then get peolple create new "map" for the game. Somekind of SDK if you will. Like you see people creating new Quake maps you could imagine peolple creating new model map for the game. Cool
Shortcut
Re: [cesslon] Tracking physics
In reply to:
does your game have some of the worlds big cliffs or just man made objects ?

Somebody get the developers a copy of Superterminal, so they can incorporate hardcore tracking/wingsuit into the game! Cool
Shortcut
Re: [r2hubert] BASE game
Well, we can :) As soon as we achieve acceptable efficiency of it.
Shortcut
Re: [bad3p] BASE game
any network or internet posibility to play it?
it will be fun making some 2-26 ways from some wellknown objects
maybe we can organize a Bridgeday event on the internet Wink
Shortcut
Re: [outrager] BASE game
Now I can finally get my fix, without having to watch hours of base vids. Angelic
Shortcut
Re: [shunkka] BASE game
In reply to:
any network or internet posibility to play it?
it will be fun making some 2-26 ways from some wellknown objects
maybe we can organize a Bridgeday event on the internet Wink

from my understanding of bridge day (having never been there) if the game was to have a multiplayer bit so its like bridge day, then ya would need the game to have an SMS function, so it can SMS you and let you know an hour before its your turn to jump lol Crazy
Shortcut
Re: [bad3p] Tracking physics
In reply to:
Another question concerning tracking is about horizontal movement.

Now we use the following model: when the baser deviates horizontal position, there is a horizontal element of resistance force which moves him to the same side where "normal" is directed (look at the attachment for further details).

Whether such model is realistic?

In general, it would be wonderful if somebody has described tracking in the abstract form.

If you search for "physics for game developers" on Amazon you will find a few books containing physics primer for all sorts of motion, including some C++ codes.

Solving diff equation for flying at 24 frames a sec is not a problem on current PCs and is not much more difficult than using those simple models discussed before.
Shortcut
Re: [shunkka] BASE game
In reply to:
any network or internet posibility to play it?
it will be fun making some 2-26 ways from some wellknown objects
maybe we can organize a Bridgeday event on the internet Wink

We will try, but we are still worried about time (it is always not enought).
Shortcut
Re: [bad3p] BASE game
Hi!

We need help with NICE photography materials of Mexican Cave of Swallows, especially with exit points and panoramic views!

Please, if you are have it - give it to us Smile We guarantee a lots of special thanks in the final game credits! Wink
Shortcut
Re: [bad3p] BASE game
In reply to:
Hi!

We need help with NICE photography materials of Mexican Cave of Swallows, especially with exit points and panoramic views!

Please, if you are have it - give it to us Smile We guarantee a lots of special thanks in the final game credits! Wink

Hi,

be sure to check out skydivingmovies.com
sign up (free) and check out all the base footage, you should find some good footage there, also remember to use google image search etc.
Shortcut
Re: [bad3p] BASE game
One thing I was wondering, will you have to deal with things like an off heading opening on a bad jump, or a PC hesitation or the like, or making jumps with other people, real (maybe through online... I'm not sure whether someone mentioned that already) or computerized jumpers. And rarely one of these computer jumpers could do something unexpected or have a bad exit etc that you might or might not have to deal with on your jump. You could do wingsuits too, if it's including skydiving, the different disciplines on that.

I'd be happy to buy any game with skydiving or BASE in for a bit of a laugh, maybe you don't have the funding or resources for all of these options, just few ideas that could be really cool.
Shortcut
Equipment simulation
Hi!

Can anybody help us with equipment simulation?

We have some desing ideas, but for final implementation we need to check languange and, probably to wide range of equipment to simulate.

Equipment screen scheme is here:

http://www.d3company.com/img/equipment.png

Tell us, if you have the suggestions about game options.
Shortcut
Re: [bad3p] Equipment simulation
Just a few things at first glance:

Deployment - By 'in pocket' I believe you are referring to what we call 'stowed'

Brakes Closing - Are you referring to the brake setting depth? i.e. close to the stall point (deep), etc.

Line Length - I'm pretty sure that this is rarely modified. It is a characteristic that depends on the canopy model, so I don't think that this option would be necessary.

That's all that I noticed that I want to comment on with my limited experience (for fear of being wrong and leading you astray). I really do like the attention to detail... for example the fact that you are taking wing loading into account, you can put smoke cans on your ankle, change your helmet, armor, packing methods and brake settings.

Somebody more experienced would probably be able to help you out with the specific makes/models of gear, and help you tune the flight characteristics of your in-game canopies to the real ones.

Keep up the great work! I can't wait to buy it Smile
Shortcut
Re: [bert_man] Equipment simulation
In reply to:
Line Length - I'm pretty sure that this is rarely modified.

Well, at least in my case, and others that I've seen, this is modified heavily.

By this I mean brake lines, not the others. When a canopy comes out of the factory it will have a brake line length that is not optimal for the user (unless they're identical in frame to the test user).

I'm short (5'8") and medium framed and I always get my best flare stroke with my toggles at least 6 inches higher than where the factory toggle settings are placed.

Brake settings? Well we all know that you need to reset them to fit your particular wingloading/stallpoint.
Shortcut
Re: [Zennie] Equipment simulation
Good point, I should probably clarify that I was speaking of the lines in general, as the option on the equipment screen was measured in feet.

If it is brake line length that they are referring to, I would suggest using a slider system, like:

Brake Line Length: short -----------|---- long
Deep Brake Setting: deep ---|----------- shallow

My .02

edit: Maybe even have the character's arm length affect this as well... For example, you could create a tall, lanky character and name him Brett, then have him jump somebody else's gear, we'll call him Tom (who has shorter arms), and see what happens if Brett doesn't adjust it? (Make sure you select 'butt pad' in the 'armor' section for these jumps, please)
Shortcut
Equipment simulation
Well, i think i can formulate the requirements for equimpent options now.

The option should be important in each jump, like pilot chute size or its deployment - for each jump you will select different settings depending on supposed delay of jump.

Brake line length in this case is not necessary, bacause we will use equipment options for personal game account.

The disputable options is length of pilot chute line. If we jump short delay and then a winged jump - should we vary this option?

Another disputable question is deep brake setting. In fact, we will make airfield and skydiving rigs. We can to make internal presets for skydiving rig (shallow setting?) and for BASE rig (deep setting?), or we can to make this option tuneable.

Lastly, we will use variations of some custom options - Tail gate, WLO toggles and Pin toggles. Inform us if we are forget of something :)

Oh, i forget about pilot chute deployment. It would be wonderfult if you will enumerate all avaiable variations:
- in hand
- stowed
- ?
Shortcut
Re: [bad3p] Equipment simulation
In hand. Stowed. Pilot chute assist. Static line with pilotchute backup.
Shortcut
Re: [bad3p] Equipment simulation
One other thing...the wing loading for the jumper pictured is way off. For the settings shown on the screen, the wing loading should come out at 180/220 = 0,8181.

Most BASE jumpers choose a wingloading between 0,6 and 0,7. However, there are jumpers who jump with higher and lower wingloadings as well.
Shortcut
Re: [inzite] Equipment simulation
In reply to:
One other thing...the wing loading for the jumper pictured is way off. For the settings shown on the screen, the wing loading should come out at 180/220 = 0,8181.

Most BASE jumpers choose a wingloading between 0,6 and 0,7. However, there are jumpers who jump with higher and lower wingloadings as well.

Yeah, William! But it is just a draft scheme :)
Shortcut
Re: [bad3p] Equipment simulation
In reply to:
Oh, i forget about pilot chute deployment.


fuel to the fire - see the attachment

disclaimer - the chart is based on using the correct set-up for the deployment type chosen
PCdeploymentoptions.jpg
Shortcut
Re: [980] Equipment simulation
FreeFall Assist?

I thought that was more like a "dry-humor" sort of deployment rather than a real one!
Shortcut
Re: [nicknitro71] Equipment simulation
 
No dude, it’s an entirely legitimate step in the process of learning to jump and freefall low objects.

Step 1: Static line or PCA Laugh - if you are comfortable to have less canopy time, be open lower, have more variation in both, greater chance of an offheading and a risk of pilot chute hesitation, go to the next step.

Step 2: Freefall Assist Cool - if you are comfortable to have less canopy time, be open lower, have more variation in both, greater chance of an offheading and a higher risk of pilot chute hesitation, go to the next step.

Step 3: Handheld Freefall Shocked - if you are comfortable to have less canopy time, be open lower, have more variation in both, greater chance of an offheading and a higher risk of pilot chute hesitation, go to the next step.

Step 4: Stowed Freefall ShockedCrazyShocked - scrutinize your reasoning well if you get to this step, the longer delay you take the less variation you can expect in canopy time, opening height, heading performance and pilot chute hesitation – BUT the smaller the window of opportunity becomes for PC location, pitch, canopy opening, canopy flight and landing. Freefall low enough and the normal variation in these processes can easily put you outside those windows of opportunity, which means if you keep doing this it’s really just a matter of time.

It nicely gives you a taste of what to expect going handheld with less risk.

AND it’s fun surprise for your friends on the right jumps!

And then there’s the times when your friends are too sketched by the height to go stowed, too sketched by the exit to go handheld, too sketched by the dish 60ft below to go PCA….

I wasn’t about to climb down 60ft and PCA him from the dish platform, so we agreed on a Freefall Assist and it all worked out nicely. I won’t name any names, but I will say that I saw him giving ‘the signal’ and screaming something that sounded like ‘derka derka’…..

come to think of it, I do recall laughing at him the whole way... Tongue
Shortcut
Re: [980] Equipment simulation
cool :) empirical evidence!
Shortcut
Re: [bad3p] Equipment simulation
In reply to:
The disputable options is length of pilot chute line. If we jump short delay and then a winged jump - should we vary this option?

No. Length of bridle (that's the line that connects the PC to the canopy) varies only very occasionally (usually for wingsuit flights).

Size of PC varies quite a bit.
Shortcut
Re: [980] Equipment simulation
Well, it is good as is, but as declarative. But we assume to make BIG sites mainly. At least for the first time.

Low jumps it is more extreme professionalism rather than extreme sport :)
Shortcut
Re: [TomAiello] Equipment simulation
Sorry Tom.... is "quite a bit" equal to frequently or equal to rare? Unsure can't guess
Shortcut
Re: [bad3p] Equipment simulation
In reply to:
Sorry Tom.... is "quite a bit" equal to frequently or equal to rare? Unsure can't guess

Frequently.

Size of pilot chute varies frequently.

See attached chart.
Altitude Chart.pdf
Shortcut
Re: [TomAiello] Equipment simulation
In reply to:
In reply to:
Sorry Tom.... is "quite a bit" equal to frequently or equal to rare? Unsure can't guess

Frequently.

Size of pilot chute varies frequently.

See attached chart.

Thanks!
Shortcut
Re: [bad3p] Equipment simulation
Tell us, if you have the suggestions about game options.
---------------------------------------------------------

I dnt know if its been discued but maybe making like a points system for the game, for distance, technical, accuracy ect.. an arcade mode and then maybe like a carrer mode going all round the world to different locations competing against different people. I think otherwise the game mite get quite boring, personally i think it should be like Sxx tricky the snowboarding game, trying to appeal to a bigger audiance. Giving the game a bit more depth.

Just my thoughts
Blues
Shortcut
Re: [BirdBoi] Equipment simulation
a hidden hot coffee mod will get it a $hitload of publicity

and there is no such thing as bad publicity, people will want to play it more out of curiosity.

maybe you need some violence, I guess look at movies with base/skydiving, most have some action/violence in them.

maybe you can be a drug runner/dealer.
or maybe ya just break into buildings and shit to jump from, and if ya get caught ya pull out a gun and start capping security lol.


I think you need some kind of scoreing for tricks, and also points for low deployment
Shortcut
Re: [cesslon] Equipment simulation
In reply to:
a hidden hot coffee mod will get it a $hitload of publicity. and there is no such thing as bad publicity, people will want to play it more out of curiosity.

Actually there is (just look at BASE).

The problem with games is that it's not about how many people play your game, it's how many people have actually paid money for the game they're playing. Piracy is still a big issue.

If a hot coffee mod (and the resulting publicity) causes 'ethically correct/retarded' Wal Mart to drop the product of the shelves, you just lost fifty percent of your revenue.
Shortcut
Re: [JaapSuter] Equipment simulation
In reply to:

Actually there is (just look at BASE).

The problem with games is that it's not about how many people play your game, it's how many people have actually paid money for the game they're playing. Piracy is still a big issue.

If a hot coffee mod (and the resulting publicity) causes 'ethically correct/retarded' Wal Mart to drop the product of the shelves, you just lost fifty percent of your revenue.

But what if the 50% lost revenue isnt really lost as ya get more sales due to a 500% increase in ya marketing via a 0 investment to get that extra 500% marketing lol

Angelic
Shortcut
Re: [cesslon] Equipment simulation
I guess the real question is, is it a sport game only or will there be cops and vioence and other things
Shortcut
Re: ideas for BASE game
Okee, just some ideas:

Multiplayer PLEAAASEEEE
A good multiplayer feature can make a game so much more valuable to play.

I can so see myself doing nice 3 ways & competing with my friends on bad weather days Sly

Oh and yeah, backtracking & being able to make docks is what I would like to see. Angelic

What about jumping with smoke?

Or bonus points if you swoop the mountain in tracking, or what about extra bonus points if you swoop the mountain with a barrelroll?

A scoring system similar to Tony Hawk Pro skater, where you can connect your tricks to get combo multiplier points.

Land on driving trucks.

Being able to cut away above the water, and do another flip.

This game needs to be way more than just a base simulator IMO.

Looking forward to play it in any form, though!
Shortcut
Re: [Combat_Wombat] ideas for BASE game
I totally agree.

Coco
Shortcut
Re: [BirdBoi] Equipment simulation
In reply to:
Tell us, if you have the suggestions about game options.
---------------------------------------------------------

I dnt know if its been discued but maybe making like a points system for the game, for distance, technical, accuracy ect.. an arcade mode and then maybe like a carrer mode going all round the world to different locations competing against different people. I think otherwise the game mite get quite boring, personally i think it should be like Sxx tricky the snowboarding game, trying to appeal to a bigger audiance. Giving the game a bit more depth.

Just my thoughts
Blues

Yes, carrer mode will be main secondary gameplay. Also, various competitions will be, but i think this game mode is far-fetched in case of BASE Tongue. Therefore we want to implement a set of character skills and let to improve these skills during playing the game - for example you will be able to improve traking ability to fly like in "superterminal". In this lights, you character will gain the expirience instead of abstract points. Another element of game is to make the replay clips based on your jumps and tricks.
Shortcut
Re: [Combat_Wombat] ideas for BASE game
In reply to:
Okee, just some ideas:

Multiplayer PLEAAASEEEE
A good multiplayer feature can make a game so much more valuable to play.

I can so see myself doing nice 3 ways & competing with my friends on bad weather days Sly

It will be :)

In reply to:
Oh and yeah, backtracking & being able to make docks is what I would like to see. Angelic

Now we try to implement real exit action based on ragdoll physics. In result you be able to control the simulated human body in free fall - hands, legs, even head :)

In reply to:
What about jumping with smoke?

Certainly!

In reply to:
Land on driving trucks.

It is possible. But preferable as bonus mission :) I dont think you like to trying a hundreds of times to make a certain action to continue the game :)
Shortcut
canopy
Work in progress canopy model..
Not sure if its use-able for the game, but hopefully a bit more accurate then the current one.
Brakes/lines/toggles still need to be added..

Feedback is welcome
Cheerio!
canopy_work_in_progress_01.jpg
canopy_work_in_progress_02.jpg
canopy_work_in_progress_03.jpg
Shortcut
Re: [mccordia] canopy
Cool

Sweet!

Do you know about slider off pack jobs Jarno?
Shortcut
Re: [unclecharlie95] canopy
In reply to:
Cool
Sweet!
Do you know about slider off pack jobs Jarno?

I know about slider off packjobs, but do you know about vertex', double sided faces, polygons and smoothing normals?Tongue (yeayea..nerd! written on my forehead)

I'm just modeling a complete canopy for now.
Any slider off modifications/mesh-slider variations can always be made later Cool
Shortcut
Re: [mccordia] canopy
What are you modeling that with?
Shortcut
Re: [DexterBase] canopy
In reply to:
What are you modeling that with?

3dsmax (but also used maya in the past)

This is an other (game-res) model I made a while ago.
The program you use doesnt matter that much..the technique is always the same..(a bit like working with clay)

Quite a few people have asked for the wingsuit model, but the model is being used for a project (not this base game), so sorry about not sharing that one just yet..but you'll like what the thing its being used for..

small update on the canopy (with steering lines and temp. texture)
jean_birdman_03.jpg
jean_birdman_03.jpg
canopy_work_in_progress_04.jpg
Shortcut
Re: [mccordia] canopy
Hmm.
Well, and now let's explain what is the difference.. although i have see one. Is this a sections? In this light our canopy have strange border sections.
canopy.PNG
Shortcut
Re: [mccordia] canopy
Hi, Jarno!

That is feedbak :)
Can you put a little smooth upon the canopy?
Shortcut
Re: [bad3p] canopy
somebody finally has a use for my canopy model?
100way (Medium).jpg
100way (Large).jpg
Shortcut
Re: [teamhypoxia] canopy
In reply to:
somebody finally has a use for my canopy model?
Damn those guys are brave just having their risers sewn onto their shirts like that.Tongue
Shortcut
Re: [SkiD_PL8] canopy
You fell for it! Those are hidden harnesses designed by Shoobi Knutson.











*slight fib
Shortcut
Re: [hookitt] canopy
doesn't matter because I saw some of them tearing away from the shirt/hidden harness Tongue
Shortcut
Re: [teamhypoxia] canopy
Are those special 1" bridles? Tongue
Shortcut
Re: [hexadecimal] canopy
It appears so. They also seem to enjoy the invisible brake line mod
Shortcut
Re: [hexadecimal] canopy
Come on, polygon crew canopies come standard with retractable pilot chutes. Everyone knows that!
Shortcut
Re: [teamhypoxia] canopy
In reply to:
somebody finally has a use for my canopy model?

is this a proposal or just a curiosity? :)
at least, let us see :)
Shortcut
Re: [bad3p] canopy
Theres some new screenies up of the cave of swallows!
Shortcut
Re: [johnny1488] canopy
In reply to:
Come on, polygon crew canopies come standard with retractable pilot chutes. Everyone knows that!
Whoops... sorry. With my low jump numbers, I don't know that kind of stuff yet Wink
Shortcut
Re: [outrager] BASE game
Any news on how developments going? Release date?

I understand its probably been pushed back with all the new things suggested....

We are all eagerly awaiting it Wink
Shortcut
Re: [outrager] BASE game
Still being worked on, or dead?
Shortcut
The physics of parachute openings...
http://www.mems.rice.edu/TAFSM/PROJ/AS/

World renowned research on parachute openings and air flows around them...
Shortcut
Re: [460] The physics of parachute openings...
Release date..? Pre orders ?
Shortcut
New game trailer
Wink http://d3company.com/...Base_alpha290606.avi
Shortcut
Re: [bad3p] New game trailer
I'm not a BASE jumper, and not a hardcore gamer, but that's DAMN impressive!!

CoolCool
Shortcut
Re: [bad3p] New game trailer
whoa, very cool :) there were a few interesting low openings in there Wink

very well done, cant wait to see it after further development Beer
Shortcut
Re: [bad3p] New game trailer
As a 7-year game developer, I can only say; wow.

That's incredble guys. I must admit you have come a lot further than I would have expected last December. That is some very impressive work. Looking forward to seeing a demo become available.

You guys have a publisher yet? Drop me a PM if you don't.

Jaap
Shortcut
Re: [JaapSuter] New game trailer
In reply to:
Developer BIO

There is no biography on file for this developer.

Websites

There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.

teehee... dont tempt me TongueWink
Shortcut
Re: [bad3p] New game trailer
Thats tight!

Additions:
- Aerials??

Fixes:
- 1:22 - PC looks like it come from his belly.....
- Possible to show the container actually open and the lines come out of the tailpocket. Looks like the bridle extends and then all of a sudden you have canopy.

Just thoughts...

Coco
Shortcut
Re: [bad3p] New game trailer
Good stuff. Glad to see that development is coming along well.

Why are there no naked #100 jumps though??? Unsure
Shortcut
Re: remarks
It is an admissible convention.

Something will be fixed (PC for example), but there are a lot of things that should be neglected if we want to conclude development in finite time Smile
Shortcut
Re: [bad3p] Tracking physics
I just read this entire thread. As far as the tracking thoughts, and the fact that you had a higher than normal glide ratio, you should also consider center of gravity(COG) and the radial surface area distribution around the COG. It isn't the angle of the body like a wing that increases horizontal speed, it is the total surface area(SA) you have on one side of your COG, overpowering the total SA on the other side, and the drag that that SA creates(how the clothes move through air). Hopefully other people will comment on this, because I have no wingsuit experience and very little free fall experience. This is just physics and logic speaking, and I might be overlooking things.

For some reason the trailer won't play for me. Will the player be able to rotate on all three axis'

I think McConkeys and tards were mentioned, but I haven't seen any mention of D-bag.

I might be a little late on these comments since this thread has been around so long.
Shortcut
Re: [d_goldsmith] Tracking physics
WoW . . .

I felt like having a cold one after watching that!

NickD Smile
BASE 194
Shortcut
Re: [bad3p] New game trailer
trailer wont play....... :(


bummer

==============================
Shortcut
Re: [flr169] New game trailer
There was a link to one on skydivingmovies.com on this thread:

http://www.skydivingmovies.com/ver2/pafiledb.php?action=file&id=3304&string=base%20trailer

But I don't think that is the new one?
Shortcut
Re: [d_goldsmith] New game trailer
Clicky

The new one is way better.

See ya
-Bill
Shortcut
Re: [SullyFlyer] New game trailer
That link still goes to the old one. For me. Could be a cache issue on my computer.
Shortcut
Re: [bad3p] remarks
some ultra low openers there huh. and some close canopy flybys too! very exciting.
Shortcut
Re: playing trailer
If trailer wont play, latest version of DivX codec should help.
Shortcut
Re: [d_goldsmith] Tracking physics
Thank you, Dave! Better late than never Smile
I think it is quite efficient model, at least i can try to experiment.
Shortcut
Re: [bad3p] Tracking physics
Whens the first playable alpha release? It looks great, keep it up!

Dale
Shortcut
Re: [87SupraT] Tracking physics
USA - Royal Gorge Bridge
Norway - Trollweggen
Mexica - Cave of Swallows
Moscow - Ostankino
+ common airfield for skydiving and training

Wow It looks great! But dosent BASE stand 4 Building, Antenas, Span, Earth? Where its the Antena? You nead to complete the 4 objects to call yourself a basejumper.
Shortcut
Re: [DR_Lowpull] Tracking physics
Shortcut
Re: [DR_Lowpull] Tracking physics
Shortcut
Re: [mccordia] Tracking physics
Well yeah! And very bigg one to but it felt more like a tower without the guywires. more like KLWink
Shortcut
Re: [DR_Lowpull] Tracking physics
if i remember right, antenna goes to 511 meters, and our exit was in 262 and lower was in 244...not so sure, but maybe someone can correct this....
I think its building...wind wont go thru....SmileSmile
Shortcut
Re: [fastpete] Tracking physics
hows the game going?

need any early stage beta testers yet ?
Shortcut
Re: [outrager] BASE game
bump and reminder: Release date: second quarter 2006
Shortcut
Re: [leroydb] BASE game
Yeah if you need any testers, I will be down. I would be more of the I am interested in BASE person rather than an actual BASE Jumper. Might give you better market ideas/possibilities.

Also if anyone has a Nokia, my phone has a pretty cool sky dive game on it. I will have to see whaty my high score is.

DBR
Shortcut
Re: BASE game
This is gonna be SO cool!
Shortcut
Re: [bad3p] Tracking physics
I'd be interested in testing this for you folks, if you need testers. I have been beta testing games for the better part of a decade. Resume and references available if needed.
Shortcut
Re: [bad3p] demo
I noticed on www.ndgames.ru there is a demo for authorised users. Which got me wondering if you plan to release the demo to the general public at all.
Shortcut
Re: [leroydb] BASE game
Is this game released yet? Anybody play it?
Shortcut
Re: [Grips] BASE game
Nov 30th
Shortcut
Re: [SkyDivinRyan] BASE game
Anyone know anywhere you'll be able to get it or pre-order it, preferably in the UK but I don't mindanswers in the US if thats the only place you can get it?
Shortcut
Re: [schuey87] BASE game
This is not a game you buy on a cd-rom it is a download
Shortcut
Re: [SkyDivinRyan] BASE game
How much?
Shortcut
Re: [SkyDivinRyan] BASE game
In reply to:
This is not a game you buy on a cd-rom it is a download

Right OK, is it from the site linked at the start of this thread?
Shortcut
Re: [schuey87] BASE game
In reply to:
23.11.2006. - Game release is delayed.

Game release is delayed. Unfortunately, CD release inside CIS will take place in January of 2007, but not earlier. WEB distribution will begin at the same time, without any delays. CD releases in other countries are still questionable events.

For the time being, you can see some new gameplay video.
Shortcut
Re: [Mac] BASE game
So... web distribution will still be on November 30?
Shortcut
Re: [DaleH] BASE game
In reply to:
So... web distribution will still be on November 30?

Anyone? I find both that its being delayed and that it will take place the 30. as plausible, according to what I can tell from the text...
Shortcut
Re: [flydude] BASE game
Its Nov 30... Is the wed distribution also delayed, or just the CD? ShockedShocked Can someone fill me in? Im actually waiting for it to be released Tongue
Shortcut
Re: [flydude] BASE game
It seems Web Distribution should still be ... well, today. The site hasn't been updated though Frown.
Shortcut
Re: [DaleH] BASE game
If you missed it there are 2 new videos on their website that show actual gameplay.

http://d3company.com/img/tmp/Comp1_3.wmv

http://d3company.com/img/tmp/BaseAG2211.wmv

-- Renaud
Shortcut
Re: [r2hubert] BASE game
In reply to:
If you missed it there are 2 new videos on their website that show actual gameplay.

http://d3company.com/img/tmp/Comp1_3.wmv

http://d3company.com/img/tmp/BaseAG2211.wmv

-- Renaud

I
I
v

In reply to:
Mac:

23.11.2006. - Game release is delayed.

Game release is delayed. Unfortunately, CD release inside CIS will take place in January of 2007, but not earlier. WEB distribution will begin at the same time, without any delays. CD releases in other countries are still questionable events.

For the time being, you can see some new gameplay video.





But the game is yet to be released Frown And I who am waiting. Oh well.. Maybe Ill get some time to prepare for mid-term instead... Or not!
Shortcut
Re: [flydude] BASE game
are there any plans to port the game to another platform, like the ps3 or nintendo wii?
Shortcut
Re: [DaleH] BASE game
its out. finally yes !!
Shortcut
Re: [SkyDivinRyan] BASE game
demo i ment sorry
Shortcut
Re: [SkyDivinRyan] BASE game
where do I get ir? I can't seem to downlod it from d3's home page?
Shortcut
Re: [SkyDivinRyan] BASE game
The link on the site is'nt operative yet.. Have you gotten it from another place?
Shortcut
Re: [flydude] BASE game
Not sure if it is the same game but a trailer and more screenshots were posted 1/22 with wingsuits

http://www.worthplaying.com/...e=thread&order=0
Shortcut
Re: [Buried] BASE game
Games demo will be released march 31st ukers are buying copyies and selling themn on ebay for us north americans and the web version is still to come
Shortcut
Re: [TomAiello] BASE game
has the base game been completed or released yet?
Shortcut
Re: [460] BASE game
Why not look at the website?
http://d3company.com/base.html
Shortcut
Re: [Mac] BASE game
The demo is out, but their servers must be getting creamed as it's downloading pretty slow right now.

NickD Smile
BASE 194
Shortcut
Re: [NickDG] BASE game
if someone manages to download the entire thing sometime before the NPS makes BASE legal in yosemite, it would be real nice if somebody were to upload it to a faster server Wink

I can donate some bandwidth if necessary
Shortcut
Re: [Ghetto] BASE game
You can probably forget it for today. It kicked my off at 3% downloaded. Damn, I only had another 7 hours to go . . . LOL

BTW, Hollywood is on fire, I can smell and see smoke where I am . . .

NickD Smile
BASE 194
Shortcut
Re: [NickDG] BASE game
i'm stuck on 3% too, but my ETA is more like 23 days and a gazillion hours.
Shortcut
Re: [Ghetto] BASE game
I just download it. Took about 12min. When I went to install it said a file was corrupted...Trying again.

I use this http://www.speedbit.com/ to d/l big files, if its of any help.
Shortcut
Re: [yeyo] BASE game
Got the full d/l and it installed all right, but I get a runtime error on start up . . .

NickD Smile
BASE 194
Shortcut
Re: [NickDG] BASE game
In reply to:
Got the full d/l and it installed all right, but I get a runtime error on start up . . .

Me tooUnsure
Shortcut
Re: [dbagdrew] BASE game
Make sure you install the phys-x thing in the program list under the game it fixed mine.
Shortcut
Re: [dbagdrew] BASE game
I haven't got it to work yet, but there is a forum with some tips here: http://www.d3company.com/forum/

It appears many people have it working and seem to like it. But it's really odd hearing whufos saying, "Man, I've got two guys on the fatality list already . . . "

Also the full demo download is 135,853,566 mb so if you are not getting that you need a download manager.

There is also a low res version of the graphics for the ram challanged here:
http://www.d3company.com/.../demo/lowquality.zip

NickD Smile
BASE 194
Shortcut
Re: [NickDG] BASE game
I've got it working. It friggin rocks !!!

Haven't figured out how to flare or track yet, and haven't so far used the HUD. But I don't want to develope any bad habits so I'm just eyeballing it, LOL . . .

I've made 10 jumps so far without making the fatality list!

Forget what I said about the mb figure. It's really 132,670. Also make sure you have the latest DirectX version which is "C".

And in the directory called "drv" there is another piece of software called "PhysX" you must install.

NickD Smile
BASE 194
Shortcut
Re: [NickDG] BASE game
dld it... instaled it... start it
evert time after i jump, after 2 seconds everything block Frown
solutions pls
Shortcut
Re: [shunkka] BASE game
left shift is to track, 'a' and 'd' together is to flare, ummm shift+'w' + space is a running jump, 'w' or 's' held with space at the exit is frontflip/backflip exit, you can launch with your back to the exit point too doing that

hopefully that made sense
Shortcut
Re: [Mikeeey] BASE game
Just finished downloading ....before I install it, I would like to know what the min... system requirements are....

have older laptop thats like a P3 800 or something..

thanks for any info..........

===================================
Shortcut
Re: [flr169] BASE game
The game is released in Germany as DVD-version, distributed by Atari:
http://www.amazon.de/...175356114&sr=8-1("...featuring Felix Baumgartner").

Minimum system requirements as written on the case:
Windows XP, Intel Pentium 4 1.7GHz, 128MB graphics (vertex shader, direct x9.9), 1 GB hd
Shortcut
Re: [Zettel] BASE game
In reply to:
http://www.amazon.de/Atari-Base-Jumping-DVD-ROM/dp/B000MAH3YY/ref=pd_bbs_sr_1/303-0261147-4132252?ie=UTF8&s=videogames&qid=1175356114&sr=8-1("...featuring Felix Baumgartner").

lol
fair enough some in game advertisement as it's a growing revenue resource for games and movies these days.
but no disrespect to felix as I've never met the guy, but would have been cool if it never had anyone's name on it.
or someone who is more known for being a little extreme, or having an historical impact on the sport
Shortcut
Re: [cesslon] BASE game
i'm going to donates my tattooed infants to this company for their genuine efforst, efforts.
Shortcut
Re: [460] BASE game
omg i can't believe you pick ya character appearance by race/country
Shortcut
Re: [cesslon] BASE game
seems awefully buggy.

my d00d hit the ground at full speed and is rolling, so far rolled about 50 metre's very slowly
Shortcut
Re: [yeyo] BASE game
In reply to:
I just download it. Took about 12min. When I went to install it said a file was corrupted...Trying again.

I use this http://www.speedbit.com/ to d/l big files, if its of any help.

Hey...
Thanks fot the link...
I can get past 3MB now....Laugh
Shortcut
Re: [NickDG] BASE game
Lineovers almost always require the hook knife. The WLO's work about 2/10 times. If you dont open above 200m with a malfunction you almost always pound in before you can fix it. Also if you choose 48'' pc, slider removed and go super terminal from the highest point you almost always get a malfunction and get the crap knocked out of you on opening too. Laugh
Shortcut
Re: [NickDG] BASE game
well thats one of there servers here is the best option www.d3company.com/forum click on the demo thread that is locked then click the europe link not the russian one as it is a lot slower and you will have it downloaded in 10 minutes max .....
Shortcut
Re: [SkyDivinRyan] BASE game
Nice demo...Smile
BASE.jpg
Shortcut
Re: [Anvilbrother] BASE game
Do you know wich buttons to push to clear a linover and linetwists? I've tried finding it but i cant find it.
thx
Shortcut
Re: [NickDG] BASE game
They've got an European mirror that seems to be working well...

http://www.d3company.com/forum/viewtopic.php?t=92
Shortcut
Re: [Jumpah] BASE game
For a line over you hold 2 and linetwists you hold Q and E to kick out of em.
Shortcut
Re: [OSOK] BASE game
I tried posting this in the gen. skyd. forum on this game, but I figured I'd try posting it here to.
Ive downloaded it 4 times, and I still cant play it. Yes I installed the PhysX Driver thingy. I get to the startup menu (where you can change the controlls) hit the start button, and I get "game-d.exe has encountered a problem and need to close" Anyone have any ideas how to fix it?
Shortcut
Re: [Skolls081102] BASE game
Yeah, the game won't opperate right unless you send all of your real, physical world BASE gear to me.
Shortcut
Re: [diablopilot] BASE game
Oh, and your attractive 18 year old sister to me.
Shortcut
Re: [Ghetto] BASE game
yes you also need to download the netframwork 1.1 program in the locked forum if it is still not working

http://www.d3company.com/forum/viewtopic.php?t=92
Shortcut
Re: [SkyDivinRyan] BASE game
http://www.youtube.com/watch?v=FfBw1HA7E3s

here a record stand up landing haha
Shortcut
Re: [SkyDivinRyan] BASE game
http://www.youtube.com/watch?v=FfBw1HA7E3s
Shortcut
Re: [SkyDivinRyan] BASE game
that`s impresive

i made 263 meters and i`m far away from you
Shortcut
Re: [shunkka] BASE game
there shouldnt be much of a problem. create a person whos 1.90 and weighs 50 kg... He just flies.
Shortcut
Re: [shunkka] BASE game
make the talllest and lightest person you can and you should be able to get in the 400's
Shortcut
Re: [Couloirman] BASE game
Make the shortest and fattest person you can and see how much of a difference it makes.
Shortcut
Re: [460] BASE game
I have made almost 600 jumps so far. The canopy oscillates way too much for a square in full flight, it acts like a round. Also pumping or holding the brakes, or risers has no effect on canopy inflation. If you complete the hard landing event good you get prizes. I have won better wingsuits, containers and such.
Shortcut
Re: [Anvilbrother] BASE game
the biggest problem with this game is lack of aerials (spelt right?)

in the very first ever vid, everyone said (well me anyway) that they'll need to make the game so ya can do back/front flips etc for it to really appeal.
now they did that but they stopped there, I want to be able to do a double front flip and quickly twist into a double back flip.
games like tony hawk has a bazillion tricks ya can pull they should make this game the same.
at present I can do half a dozen flips then it takes me about 400 feet to be able to pull out of the flips then turn and flip the other way lol.

good start so far to the developers but hopefully they can update it soon with proper flips
Shortcut
Re: [cesslon] BASE game
I agree with that.
Shortcut
Re: [Anvilbrother] BASE game
I don't know if I'm the only one who has this problem, but my download stops all the time. I can't download the whole thing. Maybe it's just my computer, but could someone try to host the file to eliminate server problems. If thats okay with the company..
Shortcut
Re: [cesslon] BASE game
In reply to:
the biggest problem with this game is lack of aerials (spelt right?)

in the very first ever vid, everyone said (well me anyway) that they'll need to make the game so ya can do back/front flips etc for it to really appeal.
now they did that but they stopped there, I want to be able to do a double front flip and quickly twist into a double back flip.
games like tony hawk has a bazillion tricks ya can pull they should make this game the same.
at present I can do half a dozen flips then it takes me about 400 feet to be able to pull out of the flips then turn and flip the other way lol.

good start so far to the developers but hopefully they can update it soon with proper flips

You're comparing the production values of a game (tony hawk) that sells millions of copies worlwide made by a team of hundreds of animators and coders to a game made online by a small russian software company thatll be lucky to sell thousands Unimpressed
Shortcut
Re: [Mikeeey] BASE game
In reply to:
You're comparing the production values of a game (tony hawk) that sells millions of copies worlwide made by a team of hundreds of animators and coders to a game made online by a small russian software company thatll be lucky to sell thousands Unimpressed

that would be correct!
they are competing against the big guys
they put in flips, just a twist in those flips and I'll buy it
hell I'll probably buy it anyway lol
Shortcut
Re: [cesslon] BASE game
anyone buy the game or know how to get it in the states.. I play the demo and am wondering how to get the full game?
Shortcut
Re: [cesslon] BASE game
In reply to:
In reply to:
You're comparing the production values of a game (tony hawk) that sells millions of copies worlwide made by a team of hundreds of animators and coders to a game made online by a small russian software company thatll be lucky to sell thousands Unimpressed

that would be correct!
they are competing against the big guys
they put in flips, just a twist in those flips and I'll buy it
hell I'll probably buy it anyway lol

WTF, come on, what where looking here is realism, and tony hawk is the most shittiest game around considering that, I've played it when i was a kid and was enjoying those 4 back flips rodeos 900 degres but that was then. The physics in the game are extremely realistic, sure u cant do everything but its 10000 times more credible then anything else in terms of freefall physics!

my 2 cents
Shortcut
Re: [nikejumper] BASE game
The only thing I can tell is that is is for sale on amazon.de but that version is in german. I want to know about the english version too, but cant find it.
Shortcut
Re: [diablopilot] BASE game
go t othe site peole haha and read its not really that hard haha jking.... the web version is going to be availible to us the first quatre on the 2007.. english cd-rom version is unknown
Shortcut
Re: [SkyDivinRyan] BASE game
They've held back the web release till the end of the 2nd quarter and it's goin to have feature's that the German edition doesnt! Kjerag for a start...but they might make that as an add-on.Also the Web release will be able to support 3rd party content!So if you've got a spot that you want in the game....learn how to model...or you could wait for someone else to do it!
Vampire 2 Flight.jpg
Shortcut
Re: [sasquatch1] BASE game
I've downloaded the demo, installed Physx and the demo. Got DirectX 9.0c. Still not working! Any ideas?
Shortcut
Re: [goodie110] BASE game
In reply to:
I've downloaded the demo, installed Physx and the demo. Got DirectX 9.0c. Still not working! Any ideas?

Check that your system meets with the minimum requirements....also have a look throuh the forum and you might find a solutionWink

http://d3company.com/...minimum+requirements
Shortcut
Re: [sasquatch1] BASE game
In reply to:
In reply to:
I've downloaded the demo, installed Physx and the demo. Got DirectX 9.0c. Still not working! Any ideas?

Check that your system meets with the minimum requirements....also have a look throuh the forum and you might find a solution Wink

http://d3company.com/...minimum+requirements

Thanks for that, i have checked the D3 forums though. There's a guy on there that seems to have the same problem as me but they haven't got a solution for him. Everytime i try to start the game its coming up with an error saying "PhysX not found" but i definitely installed it. I even downloaded Physx again fro the D3 forums incase it was a different version. I really wanna play this game, all the videos on youtube are pissing me off Frown
Shortcut
Re: [goodie110] BASE game
NP's Wink...yeh dunno what that is!! Did you install with the first patch aswell? Dont think there's a fix in there for it but it's alway's worth a try.Also post in technical support and see if Alex has any solution's....alot of the time you need to keep asking to get an answerPirate
Shortcut
Re: [sasquatch1] BASE game
The game is now available for worldwide purchase via a direct download through the internet.

See here:

http://d3company.com/base_purchase.html
Shortcut
Re: [Newbie] BASE game
fianlly and dont forget you pin people haha thtas the biggest problem right now
Shortcut
Re: [outrager] BASE game
check this gaame out!?!?!http://www.gamingdelight.com/games/basejumping.php

-A
Shortcut
Re: [gauleyguide] BASE game
link is dead
Shortcut
Re: [SkyDivinRyan] BASE game
copy and paste
Shortcut
Re: [gauleyguide] BASE game
Still play this now, good game for killing some time, probably the best BASE game out there. They recently moved to a new site. http://www.termivel.eu/