Re: [dmcoco84] Tailwind PC effects
In reply to:
I got a ? for ya Tom (or other). I remember on another thread a while back to you were talking about how you had a PC blow over your head from high winds. At what (tail) wind speed would you says this problem BEGINS to become an issue?
Coco
Edited to add: Also I'm sure delay and PC size makes a difference too correct?
In theory, this begins to become an issue when the tailwind exceeds your downward fall rate and the speed at which you pitch the PC.
In practice, I've only had this happen with very high tailwinds. Maybe 30+ mph at the time of deployment.
Basically, this is a 3 dimensional vector addition problem. You add the speed of the wind (forward, presumably), to the speed the PC is moving (sideways), to your fall rate (relative wind up, as the PC sees it). The faster you are falling, the more vertical component, and the faster you pitch the more sideways component. The trick is basically to be sure that you take enough delay so that the wind blowing the PC up is enough to make the PC actually move up. If you pitch a PC while you are not falling (say you do a go and throw, or just pitch while standing in the parking lot, to see what will happen), the PC will move across (relative to you). If you pitch while falling at terminal, the PC will move upward (again, relative to you) very quickly.
I'm not sure that PC size makes much difference. Delay is a very important factor. Taking enough delay so that your relative wind speed exceeds the absolute wind speed will pretty much eliminate this problem (and several others, actually).