Re: [avenfoto] catch and release....
To create a safety factor on catch and release jumps:
If a jumper misses his catch, he
must freefall to the bottom of the line, and open lowest.
This means that if you have multiple throw/catch combinations (as far as I know, no one has attempted this yet), you need to allow enough room for the subsequent "catchers" (who aren't actually catching anything now) to go lower than the guy who missed his catch.
It also means that everyone has to pack with the same slider configuration (i.e. everyone has to be either up or down, to match everyone else in the jump). That way, you can rearrange the opening order in freefall, after a catch is missed and the catch and release is aborted. (Be aware that with 2 slider down jumpers, the second guy gets a fairly decent delay, and consequently brisk opening--I doubt that a third jumper could be added into a slider down arrangement, as his delay before opening would likely end up being out of the slider down range.)
Basically, this means you have to have at least twice as much altitude as you hope to use. For example, had I missed catching Russel's PC at Bridge Day, I would have had to hold off pitching until after I saw Mark opening. That would have put me pretty low, but survivably so.
(As a consolation, if you have all that room, you can hold for a while after catching--at the GoFast! Games, Mark R. and I took about 3.5 seconds after the catch, before initiating the deployment.)
If you don't follow some sort of timing guidelines like this, you're looking at a potential wrap (or worse) if you miss the catch.