Re: [rendezvous] Question about riser/toggle grips
An early last instruction given many times to new jumpers prior to launch is, "head high, risers . . ." Not, "head high, toggles . . ."
I was kind of shocked when I saw Slim go for his toggles before hitting that cliff. I thought at first, okay he's human and he just made a mistake in the heat of the moment. I never touch the toggles until my canopy is heading in the direction I want to go. There's always a chance for a toggle miss, or a pure hang-up, and if that happens you certainly want some clear air around you.
A short delay from a hard object after a clean 180 puts you in the kill zone and you need to get the hell out of there. Why pop the brakes and deal with the surge, a big surge if you have deep brake settings, that will just put you into the object harder if you can't make the turn? You are also betting it all on a clean toggle release and we know that's not always assured.
Leaving the brakes stowed and rear risering yourself back onto a safe heading is easy, it's fast, and it serves another purpose too. If you can't avoid the object using the risers (and in that case you never would have had a chance using the toggles) when you do hit your forward speed is lower, and if you come back off you'll get a less wild re-inflation with the brakes still stowed. If it's really not your day and you come off groggy or unconscious, but keep flying back into the object over and over how do you want to do that, certainly not in full flight . . .
Now, if you're jumping something tall and tracked away prior to deploying being a toggle grabber is fine, but it isn't when the object is still within spitting distance. I've seen more than a few short freefalls end with a good on heading opening and then the jumper fumbles the brake release and turns himself back into the object. It's always better to fly away for a bit, and give yourself some room before releasing the brakes. If altitude doesn't allow for that, then gee, just leave the damn brakes stowed. Landing on the rear risers is even more viable now than it used to be as we are jumping much larger canopies.
While any BASE jump is dangerous in its entirety, there are certain points that are triggers for doomville. The launch is one, when you pitch is another, releasing the brakes, and landing round that out. You can blow, or be less than perfect, on one of those things and probably still survive. Fail at two or more and you're counting on luck rather than skill.
Something I think that's happening is we are forgetting the golden rule that everything is very site specific. A technique that works on the potato bridge or tall wall is death off a small wall or the Flatiron building. We are making so many more jumps now that we are forming habits that don't translate from site to site. Mentors who teach site specific courses must reinforce that point. There are also so many more of us these days it's possible to meet enough other jumpers who are doing things wrong that these practices appear right.
So don't take any passed on information for granted. Knowledge and skill is our second chance, we carry our reserve parachutes in our minds, not on our backs . . .
NickD
BASE 194