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PC throw and go techniques
what do you do? Do you rubber band the bridle or hold it? Do you hold the mesh for a faster opening or do you hold the outer skin of the pc??
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Re: [leroydb] PC throw and go techniques
Rubber band the lines?
What lines?
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Re: [leroydb] PC throw and go techniques
Do you mean a hand held go and throw, and yes what lines?
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Re: [badenhop] PC throw and go techniques
reread please... typo
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Re: [leroydb] PC throw and go techniques
Rubber band the bridle?!
Huh?
Sounds deadly.....
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Re: [leroydb] PC throw and go techniques
If your thinking that you would rubberband the bridle to shorten the distance for the bridle to travel. I think it is a bad Idea. Also I don't think it would stay. Maybe I am wrong but I would think you would want all the snatch force generated by the length of bridal on a go and throw.
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Re: [leroydb] PC throw and go techniques
Yeah, rubber bands would be bad.

Also you would definitely want to hold the mesh and not the outer skin.
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Re: [pringles] PC throw and go techniques
In reply to:
Also I don't think it would stay.

That is exactly the deadly risk, that it would stay.
With a very short bridle, you may never get any 'snatch force'.
That could lead to problems, like death for starters.
When using bridles AND pilot chutes, please do not use rubber bands.
There's a use for a rubber band on a bridle using static line (break chord),
a topic which may just be fitting here;
if it is such a low jump that throwing and going are in order,
and if inflation time is so seemingly critical,
maybe you should consider it low enough for static line or PCA,
then things like bridles and mesh are no longer such a concern.
It is my opinion that holding the mesh is not necessarily the answer,
as that is not really any guarantee of quicker inflation.
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Re: [leroydb] PC throw and go techniques
In reply to:
what do you do? Do you rubber band the bridle or hold it? Do you hold the mesh for a faster opening or do you hold the outer skin of the pc??

Hold the bridle, toss the PC up just before the apex of your launch, and try JU's super mushroom http://www.dropzone.com/...r%20mushroom;#933902
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Re: [leroydb] PC throw and go techniques
Definitely don't rubber bad the bridle. The best technique for fastest freefall inflation appears to be pitching the entire PC bundle straight up over your head at exit. I'd guess that using a super mushroom would yield the least potential for hesitation in this situation.

The name of the game here is consistency, not speed. Random hesitation is what will get you.
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Re: [leroydb] PC throw and go techniques
And before taking any techniques to a low object, practice doing simulated, "low jumps" from an object with a good margin for error. Practice setting up for a low jump and bang out a bunch of jumps as if you were exiting low. (If you have a buddy that can laser the top skin of the canopy as it inflates you will get a better picture) Don't experiment with any new technique on a jump where a tiny variance can put you in the dirt.

Once you're confident that your method is yielding the consistancy required for the margin of error you have to work with, then you can work the exit altitude down gradually.

Oh yeah, rubber bands have no business anywhere near a pilotchute. The only place I could see using one is to loosely s-fold the excess bridle when doing techy static line jumps. I'm not even sure if that's common practice anymore.

Bottom line: consistency is the key, and keep those damn rubber bands away from your PC!



edit:typo
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Re: [leroydb] PC throw and go techniques
why do you think we we use a 9ft bridel? to support the rubberband inmdustry??

dude read a manual or ask a Jumper,honest.. if you dont know how to do your pc but knows how to SL i think somthing is wrongUnsurePirate
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Re: [leroydb] PC throw and go techniques
Why don't you just give me a shout and we can meet at an object and I can show you what to do?

That A I told you about before would be the perfect spot.

Ganja
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Re: [Faber] PC throw and go techniques
I thought I was asking jumpers here? There is a large range of jumpers here to get advice from. I was just asking to see what others were doing. So in the future can you please use a vocal tone more conducive to actually helping someone?


In reply to:
dude read a manual or ask a Jumper,honest.. if you dont know how to do your pc but knows how to SL i think somthing is wrong Unsure Pirate
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Re: [leroydb] PC throw and go techniques
Don't want you to feel like you are being picked on dude, but please tell me that the subject title of your post is the wrong way round?
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Re: [TomAiello] PC throw and go techniques
I have some video of me freefalling 210 using the "throw-up" technique. I'll post some stills later.
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Re: [evilivan] PC throw and go techniques
In reply to:
Don't want you to feel like you are being picked on dude, but please tell me that the subject title of your post is the wrong way round?

Actually, "Throw and Go" is a term I've heard in common use from many people. It's also a fairly good description of an ultra low freefall deployment, as the PC ought to be inflated and pulling _before_ it reaches the level of the exit.
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Re: [TomAiello] PC throw and go techniques
Fair enough.
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Re: [Rauk] PC throw and go techniques
In reply to:
Also you would definitely want to hold the mesh and not the outer skin.

Rauk, can you elaborate on this further?

When I do ultra low freefalls (sub 200'), I am generally holding the ZP of the PC. I've made around 50 successful freefalls in this range using this technique.

I generally S fold the entire PC and extra bridle into a softball sized wad, then pitch it hard, straight up, to bridle extension.

I've also seen this technique used with a super mushroom style bundle, which may be superior by virtue of helping reduce the chance of hesitation. In that case, you're holding pretty much all ZP (and virtually no mesh).

The only time I'm holding exclusively mesh is when I do very low freefalls (sub 160') on a specialized setup (non-standard gear).

Could you give us a more detailed description of your technique?

Thanks!
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Re: [evilivan] PC throw and go techniques
first timers also have a tendancy to do 'throw and goes'... afraid they're gonna go in if they don't whip it out fast enough.

Throw n go! You can see a lot of them at the bridge.
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Re: [TomAiello] PC throw and go techniques
Of course Tom, I would be happy to. I took some pictures but they're too big to attach here (i have a 36 on my rig right now, so just for looks). I will send them to you if you like, better than me trying to explain it.
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Re: [base311] PC throw and go techniques
In reply to:
first timers also have a tendancy to do 'throw and goes'... afraid they're gonna go in if they don't whip it out fast enough.

Throw n go! You can see a lot of them at the bridge.
I did a few last month at the bridge you can almost see people pull their heads back as my pilot chute flies up.Tongue
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Re: [leroydb] PC throw and go techniques
Dude, i also ask Q´s all the time,but not really public.Just ask Tom if he should start taking mony to answer all my stupied Q´s,no bad thing about that...You just need more different personal oppinions than your asking for..

But i simply are concerned about you,as you post and ask Q´s i thourght most newbies should know were to get answeres from.. sorry,but asking about rubberbands on your pc is to me just stupied,as you should know by now why we use a 9th bredal and not a 6 ft.... if not.. hmm

In reply to:
So in the future can you please use a vocal tone more conducive to actually helping someone?
no i cant as im a girlish voice like sophran that are trying to help you through whith out getting you hurt,if you can´t see my concern then...Unsure

what Tree said,get in touch whith real jumpers that can tell what to do...

I cant say that help on the net wont help,but i dont think your doing it the right way.If telling you that makes me look bad/evial to you thenm let it be so.BASE is about life i dont want death closer.. that simple..
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Re: [leroydb] PC throw and go techniques
OK now that I'm home. I've attached shots of my throw-n-go out west.

In the first one I'm throwing upward pretty much the instant my feet leave the edge. In the second one you can see my PC is fully inflated and the bridle is at full stretch above the launch point.
throwngo1.jpg
throwngo2.jpg
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Re: [Zennie] PC throw and go techniques
thanks for posting that
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Re: [Faber] PC throw and go techniques
I think you are taking me all wrong. I am not learning on my own here, I am just searching for more info/different info. I am just posting to see what others have to say. Please dont make this just like the BASE board where some are afraid to ask anything.
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Re: [Faber] PC throw and go techniques
In reply to:
Dude, i also ask Q´s all the time,but not really public.

Why wouldn't you ask a question in public? It is better to ask and LIVE than not ask and DIE...
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Re: [leroydb] PC throw and go techniques
I ask a lot of questions as well, but most of the time choose to ask in private, you get an answer either way, right?Wink
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Re: [Rauk] PC throw and go techniques
You get more answers in public. Plus, you get to cross check a variety of answer's against each other, and hear people discuss the pros and cons of each one.

The whole purpose of this forum is to exchange information. What's the point of having it if the first time someone asks a question we all tell them to go ask somewhere private?
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Re: [TomAiello] PC throw and go techniques
I'm not knocking asking in public, the forums are great, and yes we all learn a lot, I was just saying a lot of the time I will ask the people I talk to day to day.
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Re: [TomAiello] PC throw and go techniques
In reply to:
The only time I'm holding exclusively mesh is when I do very low freefalls (sub 160') on a specialized setup (non-standard gear).

Hi Tom,

Can you elaborate on this at all, particularly what your special setup is and how many times you have freefallen below 160' (over ground, water etc).

Thanks.
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Re: [JesseP] PC throw and go techniques
In reply to:
Can you elaborate on this at all, particularly what your special setup is and how many times you have freefallen below 160' (over ground, water etc).

Nope. It requires modified gear that most people don't have, and that would be dangerous to make "standard" BASE jumps with. And the technique is (in my opinion) inferior to the "throwing up" method if using standard gear. Hence, I'd rather not discuss it in an open forum.
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Re: [leroydb] PC throw and go techniques
easy now.......... due to Fabers foreign tongue he sometimes has a tone you cant really understand - its not his fault he is a dirty pink hat wearing dane!

To be honest I find your tone unpleasant alot of the time - but as I dont know you I dont make assumptions on how or what you are saying.............

I think what Faber is saying (correct me if im wrong faber) is that why would someone think that rubber banding the bridle is ok to do when they jump - this would be seen as a fundamental error and not one expected from someone that is going out making jumps..............

At the moment there are lots of people getting into BASE and the access is very easy - but does this also mean that the knowledge of people getting into it is dangerously lacking?

Dont be hard on the Dane - its just his way of showing concern about your safety!........ what exactly do you want? sugar coated cotton wool wrapped advice? Dont be so senstive......... If I say something stupid I would expect to get shit for it........ but I dont take it personally......... chill winston!

I have to admit I thought "what the fuck?" when I saw your post - its a fundamental lack of knowledge from someone that jumps - so you should be able to see the surprise................

be safe
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Re: [Zennie] PC throw and go techniques
In reply to:
I have some video of me freefalling 210 using the "throw-up" technique. I'll post some stills later.

what a waste of freefalling time!! Wink

........ah! your not injured!! Tongue

Laugh
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Re: [Zennie] PC throw and go techniques
hey is that darkstar?

gardner
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Re: [TomAiello] PC throw and go techniques
In reply to:
You get more answers in public.
most times;o) sometime you dont get answers at all;o),how ever i found out the people tend to tell more back ground as you speak in private,that helps me to understand better...

Leroy,im just concerned for you as on your posts it looks like your all alone.. im happy if your not..
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Re: [base311] PC throw and go techniques
In reply to:
hey is that darkstar?

Nope. Welshman's Wink

(Hoping this is cryptic enough not to run afoul of naming guidelines)
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Re: [BASE813] PC throw and go techniques
what you said mate,besides its you that wear a pink hat,or is it Moe s private nowLaugh

as said im concerned if a jumper post as Leroy,i dont know the guy but heres why my alarm bells ring(rember i did loads,and still does mistakes,theres no reasson to make it harder than it is):

1Asking for people to jump whith,in HIS local area

2.already sounds like he like the solo thing(no bad in thatAngelic,but it aint safe and he has better ways to go)

3. asking a Q that to me seems cracy,even as he does loads of wingsuit skydives and should specialy know why the need of a longer bridel...

Sorry Leroy but breaking bones aint fun at all,doing them solo aint fun and neither cool. Honestly i thourght i would die of my open fractura as i layed in the feild in 2 hours before some one reached me,THAT i dont which for any,and that is why you might read my coments abit agressive.It aint personal,but i really care of peope out there.

enough said,hope we meet one day Leroy, then you will see that i can only harm thouse who
1 hurt my loved once
2.doing stuff on my gear that i dont like
3thouse who drink the last beerTongue
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Re: [BASE813] PC throw and go techniques
> To be honest I find your tone unpleasant alot of the time...
I would like to share my little thought about the matter. And what I am saying next is generally applicable to any low timer, in which category falls in this case our friend leroydb. And, please, I mean no offense to leroydb nor to any other low timer.

BASE is quite a new sport, yes. But, besides being relatively a NEW sport, there are indeed techniques that are used in 95% of BASE jumps and that are quite well consolidated, being the result of "best practice", developed in about 20 years (at least).
Any single small, and perhaps stupid thing/equipment/technique/whatever used in the above 95% of BASE jumps is the result of years and years of practise, often paid with tears, sometimes the result of successive trials and attempts.
At the same time I can understand that a BASE low timer, thinking about himself being quite smart, looking at the above thing/equipment/technique/whatever, comes out with: What can't we do this? Why can't we do that?
NO CHANCE!!!!!!!! NO WAY!!!!!!
In 95% of BASE jumps (among which sort of jumps fall, I hope, the jumps made by a low timer) there is NO reason to deviate from "best practice".
If something is not in use, it DOES NOT mean that no other smart @ss in our sport has NEVER thought/experimented with it.
Rather, I would tend to think that some really (and true) smart @ss in our sport (as Adam, Todd, Anne, Robert, Mark H, ...) has ALREADY thought and played and tried about it, but he discarded the idea for some negative (=negative in BASE means deadly) side effect.
Which negative side effect of the "new thing" could be no so evident the young new wonder of the sport, so popping out with new brilliant ideas.
My little 0.02€: there is no such a brilliant idea to be introduced in BASE that is thought by a low timer after 5 minutes of reasoning about the matter.
Sorry, I do not want to be offensive, but I try to be realistic.
Q: So in BASE cannot be introduced new things/techniques?
A: Yes, they can, but not from a low timer after 5 minutes of thinking. Unless this low timer is a genius. I know very, very few geniuses.

The magic new wonder of the sport (no offence, really, just to make things clearer) should give a thought about his "new fantastic idea", calm down for few seconds and thinking that, possibly, if nobody has come to this conclusion after 20 years of story (and practice) of BASE, the reason is that there are some negative side issued that are not always so evident.
It takes a bright mind (not necessarily belonging to an old timer) to come out with something new that has positive effects.
It takes a bright mind and a lot of experience (that nearly an old timer can have) to pick up the negative and dangerous sides of the new idea.
To end up this post of mine: if the new wonder comes out with an idea and gets a little bit of flaming, it is NOT because because we do not like him, but perhaps because we (old and new timers) are not so stupid or lazy to have never thought about it.
If it's not been done yet, there must be some really good (=dangerous side effect) reasons behind.
Just my 0.02€.