Re: [The111] which way did you go?
In reply to:
But fundamentally a A, E, or B in the middle of the desert would be the same jumping experience, no?
NO.
Not even close, actually.
The primary consideration here is the wind, and what it will do as it rolls around the solid surfaces surrounding your opening zone. Nine times out of ten, an object strike occurs not because of the size of the surface, but because the wind was blowing the canopy back into the object, or creating turbulence that took control of the canopy away from the jumper.
On an antenna, the wind will pretty much just blow straight through. Turbulence created by the structure is minimal, and you can jump with a good wind at your back. This means that a smooth, friendly airflow will blow you _away_ from potential object strike, making a 180 a much safer experience. The best wind conditions for jumping an antenna are strong winds from behind--which make the object virtually unstrikable.
The wind will blow over the top of most cliffs (some cliffs are more like pillars, so they need to be treated like buildings for wind, and some are in canyons, which have their own considerations). This means that a tailwind you feel at exit can flow over the top of the cliff and down, creating a downdraft at opening. A downdraft at opening, especially at low (i.e. slider down, i.e. those cliffs out in the desert) airspeed can be very bad. As your canopy expands, the downdraft can blow the expanded portions down through the still inflating portions, toward the jumper. This scenario can lead to all kinds of bad things, starting with collapsed cells, and moving up to tension knots and lineovers caused by lines going slack during the inflation sequence. The best wind conditions for jumping a cliff are zero winds. Failing that, crosswinds are generally safer than either head or tailwinds, but analysis of the individual cliff and surrounding formations is critical to understanding what the wind will do to the canopy during and after opening.
The wind blows around a building. So exiting a building in a strong tailwind is actually a bad idea. Strong winds coming around the downwind corners will create rotors, which will roll back into the downwind face of the building, creating both turbulence _and_ a general relative headwind (i.e. blowing you back into the building) at opening. Analyzing the wind on a building is very tricky, and includes the shape of the building, the direction of the wind, and the locations and shapes of surrounding buildings. A cliff in a canyon has many of the same considerations. Ideally, buildings should be jumped in zero wind. If you must jump in wind, be sure you understand what's going on with all the wind, and all the things that effect it, both at opening and everywhere you could potentially fly (or end up after clearing a malfunction, or get blown by the wind) after opening.
In reply to:
I plan to jump someday and will probably just go S E. Because of a gov't job, I'm not trespassing an A or B anytime soon...
Just remember that you are skipping steps in your progression, and be cautious and aware of that. Antennas are far safer than cliffs and buildings. In fact, a good antenna with a strong tailwind can be safer than an intermediate bridge.